Waterfall vs. Agile: Game Development

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Waterfall and Agile are two methodologies used by game developers. Project management is a crucial factor because its successes and failures directly influence the overall video game industry. The choice of a methodology significantly has a significant impact on game development, as they are drastically different from each other. Understanding what constitutes the essence of Agile and Waterfall is essential in ascertaining the reasons why certain companies use them.

Waterfall methodology presupposes game development as a strictly linear process with each stage following another. Developers use this methodology when there is a necessity to ensure that established goals are achieved with minimal deviation. Examples of video game companies that employed Waterfall are CD Project Red and inVRsion (Graft, 2021; Tips from top studios, 2020). The Waterfall methodology is not used when the project is dependent on regular feedback, which necessitates changes to the original vision.

Agile methodology is an approach that presupposes non-linear game development. Developers use it when management allows for uncertainty between the initial vision and the end result. Examples of video game companies that employ Agile are Avalanche Studios, Electronic Arts, Frontier Developments, and No Brakes Games (Tips from top studios, 2020). The Agile methodology is not used when management cannot ensure the single project vision among teams.

Altogether, no company uses Agile or Waterfall for each project. Waterfall represents an older approach to game development, while Agile is more popular today. Companies may change their design methodology as evidenced by CD Project Red’s decision to shift to Agile (Graft, 2021). Ultimately, the choice of a development methodology depends on the management’s willingness to fulfill its initial ideas and ability to ensure congruence between departments.

References

Graft, K. (2021). Game Developer.

(2020).

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