Part two rendered room Illustrations schedule3 Days account_balance_wallet$25.00

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Part two rendered room
Illustrations
schedule3 Days
account_balance_wallet$25.00

Part two rendered room
Illustrations
schedule3 Days
account_balance_wallet$25.00
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Sallyhanson
Scenes are an invaluable SKP skill to learn as an Interior Designer ……and fun too! Overview
Demo Videos
Instructions
Elevations Review
Peer Review
Overview
Scene Properties
*click on blue links to open the Overview in a new tab!
Demo Videos
*click on blue links to watch Demo Videos in a new tab!
PERSPECTIVE SCENES
ISO+FOV
TAGS -Opt A versus Opt B
Hidden Geometry + Alternate Axis
Shadows + Fog
Styles 3 ways
ORTHOGRAPHIC SCENES
Floor Plan +Elevations (via Hidden Geometry AND Section Cut)
Instructions
Review the Rubric to understand the important details that will be graded.
Use your completed Rendered Room file as the starting point for this exercise.
Follow the in class Demo to organize your Rendered Room Interior model using the following Layer AND Scenes Management
Save your file with a meaningful file name;
Attach your SKP file to this assignment.
Submit your file to be graded.
GOOD LUCK!
*Ceiling should be turned ON in every scene, except your Plan View.
**All Layers should be turned on in your home ISO scene.
LAYER MANAGEMENT
Prep = Open up the Layers Dialog Box.
DELETE all existing layers that came in with any furniture components you added to your model, and move those elements to the default tag, ‘Untagged.’Which list looks organized to you?
ADD the 6 layers below (and try to use only these layers!)Ceiling
Furniture
People
Walls
Concept A (your walls AND anything else you are presenting as Concept A; floor, furniture, lighting)
Concept B (your walls AND anything else you are presenting as Concept A; floor, furniture, lighting)
GROUP all lose geometryAll lose geometry (edges and surfaces) belongs on layer 0/ untagged! …..then in a group
ASSIGN all groups to a LayerIs your artwork part of the walls? Nope! Assign to your furniture and accessories.
Does the Floor belong on the furniture layer? Nope. Make it its own group and layer, or assign as part of one of your Concept layers (hardwood vs tile?).
CONFIRM everything was put into a Group AND assigned to a Layer by Toggling on/off LAYER VISIBILITY WHEN I GRADE YOUR FILE, I will be turning off every single layer to confirm every single object in your model is assigned to a layer you can turn on and off…. so get into the habit now of turning all your layers OFF to confirm all groups have been assigned to a layer.
SCENE MANAGEMENT
Prep = Open up the Scenes dialog box AND the VIEW ToolbarADD at least these 15 scenes;PERSPECTIVE SCENESISOCamera Settings -Perspective
Camera Location -Isomoetric overall view of everything in your model
Layer visibility -all layers are turned on (Ceiling layer is ON)
Field of View (hint hint -this is the tool you will master for capturing interior spaces!)Camera Settings -Perspective
Camera Location
Use the ‘X’ marks the spot to POSITION CAMERA in your room, and
LOOK AROUND to pick an *interior* view (do NOT show any glimpse of grass or sky outside of your room!)
Use the ZOOM tool to manually type and change your FIELD OF VIEW to 55 degrees FYI -so we feel like we are standing inside the room, the FOV should be above the SKP default 35 degrees, somewhere between 50-65 (typically) for an interior perspective,
Layer visibility -all layers are turned on (Ceiling layer is ON)
Hidden GeometryCamera Settings -Perspective
Camera Location -Your choice!
Layer visibility – all layers are turned on
Right click, hide 1 PROMINENT PIECE OF FURNITURE, then add your scene >>>> we should see all furniture of ISO, less 1 prominent piece of furniture
Layers, Concept A Camera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Layers, Concept B Camera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Alternate AxisCamera Settings -Perspective
Camera Location -Place a second AXIS in your model
Layer visibility – Your choice!
ShadowsCamera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Shadows ON
Play with the time of day and your camera location to make this interesting!
FogCamera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Fog ON
If you don’t see anything happening, move the 2 toggle closer to each other.
Style 1Camera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Style -pick a unique style
Style 2Camera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Style -pick a unique style
Style 3Camera Settings -Perspective
Camera Location -Your choice!
Layer visibility – Your choice!
Style -pick a unique style
ORTHOGRAPHIC SCENESPlan ViewCamera Settings -Parallel Projection
Camera Location -Orthographic Top View of your model
Layer visibility -CEILING layer is turned off
Elevation 1Camera Settings -Parallel Projection
Camera Location -Orthographic Side View of your model
Layer visibility – all layers are turned on (Ceiling layer is ON)
Only show furniture located on the wall you are elevating (>> HIDE furniture or objects that are not on the wall you are elevating)
Elevation 2Camera Settings -Parallel Projection
Camera Location -Orthographic Side View of your model
Layer visibility – all layers are turned on (Ceiling layer is ON)
Only show furniture located on the wall you are elevating (>> HIDE furniture or objects that are not on the wall you are elevating)
Section CutCamera Settings -Parallel Projection
Camera Location -Place a SECTION CUT object in your model to physically *cut your wall* (locate on the ‘fireplace/soffit wall’, right click on the cut and ‘align view’
Layer visibility turn off Furniture and People
ELEVATIONS REVIEW
Which Elevation is showing the furniture correctly? Wrong.Section Cut is placed too far away from the wall being elevated.CORRECT!Section Cut is placed to show us the wall being elevated.
We cannot see through furniture, people or light fixtures, so the section cut is placed too far away from the WALL you are trying to show.Looks like a fun design, but I cannot see what is on the wall. Can you?We want to see ONLY the items on the wall being elevated.Clean and easy to read!
If you are ever staring at the back of furniture, you know that Elevation is NOT set up correctly.

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