Multimedia Learning During Art and Design Lessons

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A Narrative about the Topic and Research Question

I have chosen the topic of multimedia learning because of the growing trend of the application of technology in various sectors. Multimedia has benefited many industries making it a point of interest for this particular research. Since I joined the college, I have been interested in understanding how multimedia would support teaching and learning in art and design. Multimedia has shown success in education areas where it has been applied.

My institution has been partially applying multimedia, and I seek to establish the benefits of its total implementation in teaching and learning in art and design. I will use secondary sources for my research paper which contain information that has been gathered from primary sources. The first type that I will utilize is the internet to search for peer-reviewed articles containing prior evidence and research on multimedia learning. Another secondary source that I will use is online libraries to get books that can help with information relevant to the research. Using different points will help gather sufficient information for the study. The research will focus on addressing the question: What are the possible effects of using multimedia in art and design learning processes?

Annotated Bibliography

Henukh, Anderias et al. “Implementation of google classroom as multimedia learning”. JIPF (Jurnal Ilmu Pendidikan Fisika), vol 5, no. 1, 2020, p. 38. STKIP Singkawang, Web.

Henukh, Rosdianto, and Oikawa conducted research to ascertain the role of google classroom in facilitating learning. Findings led to the conclusion that using google classroom as a form of multimedia learning leads to positive outcomes among students. Learners who took part in the experiment had good improvements in tests. Information from the research will help illustrate the benefit of using multimedia learning to improve the art and design students’ performance. Advantages experienced by learners who took part in the research can be experienced by other students in various departments.

Mai, Xin. “Journal of Physics: Conference Series, vol 1213, no. 4, IOP Publishing, 2019. Web.

Mai explains some of the benefits of multimedia in learning art and design. Modern technologies are used almost in all sectors of the world because of their advantages. The role of computer multimedia in teaching and learning is increasing in different learning institutions like colleges and universities because of their ability to increase efficiency. The research conducted by Mai concluded that technology could be used in various ways to facilitate learning in art and design. Information obtained from the article will help the researcher by providing some benefits of using multimedia in learning art and design.

She, James, ed. “” 2019, p. 1-3. Web.

She gives information about various ways in which machine learning can be applied in art and design to boost efficiency in learning. Devices have the ability to operate like human beings. Technology has introduced new learning methods that can be utilized in art and design to teach and learn various concepts. Most students are in a position to use devices such as laptops making it easy to implement multimedia learning. This work helps in developing the research paper by providing evidence on the ability of multimedia to provide a better learning experience.

Vagg, Tamara et al. “Multimedia In Education: What Do The Students Think?” Health Professions Education, vol 6, no. 3, 2020, pp. 325-333. Elsevier BV. Web.

The article discusses the results of research conducted to establish students’ response to the use of multimedia learning. Eighty eight percent of the learners who took part in the survey gave a positive feedback about multimedia learning. Tools such as simulators help to supplement studies and improve the learning process. Most students have interacted with devices such as smartphones and laptops making it easy to implement multimedia learning. One of the challenges experienced when implementing change is resistance; however, in the case of multimedia learning less resistance is expected because of students’ prior experience.

Ye, Li et al. “The impact of multimedia effect on art learning: Eye movement evidence from traditional Chinese pattern learning.” International Journal of Art & Design Education, vol 40, no. 2, 2021, pp. 342-358. Wiley. Web.

The article is from Wiley Online Library and discusses the effect of multimedia learning in situations such as pandemics. During the COVID-19 crisis, physical learning was disrupted, and institutions opted to use multimedia to facilitate learning. Students’ performance has been found to improve with the continued use of online learning. Individuals subjected to multimedia learning have better coordination than those who acquire knowledge physically. Information from the article will assist support the need to implement multimedia learning in art and design.

Thoughts and Tentative Thesis

Multimedia learning has various benefits, including improving students’ performance and boosting efficiency in teaching. Various sources that will be used in the study have shown that computer-based education can help improve the performance of students. Research done by other people indicates that multimedia learning can be useful to art and design learners, just like it is the case with different fields of education that have implemented the design. I believe that the sources that I have are in a position to support my thesis because they provide evidence on the importance of embracing technology-based learning. I will be able to use findings from research done by others in the past to support my position on the issue of using multimedia learning in art and design. Other sources that may support my thesis include magazines and newspapers that contain stories about the importance of multimedia learning. I will also utilize websites to gather more information that can help add weight to my thesis.

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