In an event-driven program, you design the screens, define the objects, and defi

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In an event-driven program, you design the screens, define the objects, and defi

In an event-driven program, you design the screens, define the objects, and define how the screens will connect. Within an event-driven program, a component from which an event is generated is the source of the event.
Other than changes to the planning stage, how is the development of an event-driven program different from that of a procedural program?
How would a programmer create a plan for an animation?

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