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Abstract
The study aims at looking at how the knowledge of human behaviour will help the manufacturers of computers in coming up with better computer designs that are human friendly after incorporating much of how human behaves and relate. After the identification of the dominant human behaviour that can be incorporated in the manufacturing of computers, the study will go ahead and identify some of the cognitive perceptions that have already been made and their application has either been short or long-term.
Introduction
The advent of technology has changed how things are done. More and more is being done using computers and there is no substitute to this as they have become more persuasive than manual ways of doing things. This era has forced humans to co-adapt to technological changes by coming up with cognitive models that would guarantee good interaction between the invented machines and human beings. This has prompted scientists in the technology business to come up with methods that will identify how human behaviour will influence the manufacturing of computers and related devices that will make their usage easy because human behaviour was taken into consideration in coming up with the design. For the topic of cognitive human behaviour in the designing and manufacturing of computers can be understood more easily, it will look at the existing human behaviours and examples of programs that have been identified.
Background study of the topic
Human cognitive is a study that is being used by scientists to identify the best ways that can assimilate human behaviour in the manufacture of computers. Human cognition is the field in the technology world that is involved with the study, design and construction of human-computer interaction. The human-computer interaction models are meant to make the usage of computers more human friendly and lastly in the implementation of the findings by incorporating the discoveries made into the manufacture of more human-friendly computers (Jacko and Sears, 2003). This understanding will help in co-adapting humans to the constantly changing technology in the manufacture of computers which has now become part of our lives. It is in black and white writing that technology has induced new ways of doing things in almost all fields in human life and the roles played by humans.
Interaction of humans with computers
To understand what human cognition entails, it is important to understand how humans interact with computers. It should be noted that interaction between the user and the computer occurs in a stage referred to as the interface. The interface incorporates the various components of a computer that is, the hardware and the software. The software concerning its designer displays different features, for instance, characters such as letters or graphics on the monitor which the user identifies. These characters are fed into the computer using hardware devices like keyboards, touchpads among others. The interaction of users and computers involves the flow of information and this loop of interaction has several aspects in it. They include; the objectives set by the user and the type of connectivity the computer has. Here, what is important is whether the connectivity is plugged into a network or not (Card and Moran and Newell, 2004). Thirdly, is the entry of raw data into the computer that is processed to produce some output and lastly, the interface provides the user with feedback.
The above knowledge is cardinal because it helps us understand the process of human interaction with the computer and as a result come up with the best human cognition strategies that will ascertain the most important facet of this topic, customer satisfaction will be guaranteed. The success of any application that is available on the computer depends on its effectiveness to provide the required necessities to complete a task the user wants to be completed. It is an essence that in the manufacturing of computers, human behaviours are taken into consideration because poorly designed interfaces can lead to complexities and therefore problems. Therefore, to achieve the required results of good human-machine interaction, we need to identify that, the human cognitive depends mostly on humans for it to be successful. This is by understanding human beings as possessing knowledge that helps them organise general, but very complex task-oriented information using the computer. To achieve their objective, they may have to carry out many activities where some can be inventive or routine. The execution of these tasks by different individuals brings out a differing perception of an interface in a computer. Every user is unique and this will influence their perception of the interface because of their different interaction with the computer. This finding should help the user interface developers to come up with software that is present more acceptable and has a usable computer interface that will satisfy a wide range of users.
The main objective of human cognition is the improvement of the ways that humans interact with machines and this can only be achieved if the manufacturers make the use of these gadgets easier and manageable. The reception of human instruction follows lesser commands or procedures to get things done.
Human cognitive studies long term objectives are aimed at identifying systems that will reduce the rift that exists between the human cognitive designs and other systems that are present. This will help the users in using the computers with the ability to understand what the users want to be done more effectively (Salvendy and Smith, 2011). This has prompted the manufacturers to come up with recent human cognitive designs that aim at retaining constant communication between the user, the computer and its designers. This interaction has enabled the manufacturers to come up with human cognitive models that are designed based on the human experiences into the computers.
The user-centred design (UCD) whose designers have stressed the importance of the users taking the centre stage in stipulating what should be incorporated in the designing of the interface. Another design that is projected to take the leading role in designing these interfaces is the virtual reality interface which will incorporate virtual simulations such as the three dimensions entertainment scenarios or military training. Designs that are expected to cater for the handicapped are also being designed. This handicapped interface will enable the blind and the deaf to interact with computers easily just like the rest of the population. The software for the handicapped will apply a sensory interface in interacting with the user.
So that the above long-term human cognitive interfaces are achieved, the manufacturers have to come up with the latest good display designs that will take into consideration all the interests of the user as the inspiring factor (Antonio, 2008). Display design refers to human-invented artefacts that are made to represent the system variables that are inspired by the users of the computers. These artefacts facilitate the effective and efficient processing of information to give the required results. It should be noted that so that a design is made, the intention that it is expected to achieve should first be defined for instance; is it meant to navigate, entertain, point, help in the decision making process among others. This will enable the designer to come up with a product that will fulfil the users expectations (Hippe and Kulikowski, 2009). Any legitimate user knows the outcome they expect to be processed by the computer. Therefore, the human cognitive software should always support the views held by the users, the expected outcomes through awareness and a general understanding of the interface process.
The short-term human cognitive designs have failed to provide sufficient solutions to the users and the designers of user-friendly interfaces. This process involved the development of interfaces based on scientists and manufacturers-based approaches that never took the opinion of the public. This should be reversed by designing more user-friendly interfaces.
Conclusion
In conclusion, an effective human cognition interface is a very important aspect of user-computer interaction. It is therefore prudent to conclude this study has identified that, it is very important that the designers should check out the most appropriate inputs of design that will satisfy the users most. This will lead to absolute interaction between the user and the computer.
Reference List
Antonio, J. 2008. Human-computer interaction and cognition in e-learning environments-the effects of synchronous and asynchronous communication in knowledge development. New York: Cengage.
Card, S., K., Moran, T., P. and Newell, A. 2004. The psychology of human-computer interaction. New York: Cage.
Hippe, Z., S. and Kulikowski, J., L. 2009. Human-Computer Systems Interaction: Backgrounds and Applications. New York: Springer.
Jacko, J., A. and Sears, A. 2003. The human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications. New York: Routledge.
Salvendy, G. and Smith M. J. 2011. Human Interface and the Management of Information. Interacting with Information. Chicago: Cengage.
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