Project One: Overview Project Steps We have broken down the Capstone Project in

Project One: Overview
Project Steps
We have broken down the Capstone Project in

Project One: Overview
Project Steps
We have broken down the Capstone Project into easy-to-follow steps. Each step of the
capstone contains a link with instructions for that step. Here’s a quick overview of what
you’ll do for each step of your capstone project:
1. Step One: Initial Project Ideas
a. You’ll pick up to 3 project ideas to propose to your mentor and the
Springboard community. You’ll also explore some potential APIs.
2. Step Two: Project Proposal
a. For this step, you’ll write a proposal for the site you want to build. This will
help your mentor better understand your chosen capstone project idea.
3. Step Three: Schema Design and API Selection
a. After your mentor approves of your capstone project proposal, you’ll figure
out the database design of your application and which API you’ll be using.
4. Step Four: Coding User Flows
a. Once you’ve figured out what you’re building, you’ll write the code to
implement it. It’s important to think about what you want a user’s
experience to be like as they navigate your site.
5. Step Five: Polishing Your Application
a. Once you have the core functionality implemented, you’ll focus on
additional UI enhancements and styling for your application.
6. Step Six: Documenting and Submission
a. You’ve done a lot of work so now it’s time to show your mentor your
progress! Create a README in markdown, make sure your GitHub is
organized, and submit your finalized project.
Overview
For your first Capstone Project, you’ll build a database-driven website off an external
API of your choice. Your finished capstone will be an integral part of your portfolio; it will
demonstrate to potential employers everything you’ve learned from this course.
We want you to work on a challenging project that will incorporate all of the back-end
skills you’ve been developing and some of your front-end skills from the last section.
The goal of this project isn’t to create something that’s never been done before. You
could potentially create a website similar to one that already exists, or use a popular
API. That being said, we do encourage you to be creative when building your site. You’re
free to choose any API you’d like to use and we encourage you to tap into your
imagination throughout the project.
There is a term in software development called CRUD – Create, Read, Update, Delete.
This refers to all of the basic operations that a relational database performs. Your
website should have more functionality than simple CRUD.
Examples
There are thousands of free, publically available APIs. If you love cars, you can pick
from dozens of automotive APIs to build something that will reflect your passion. If
you’re more into history, look into an API that lists the nobility of Europe. If you love
sports, build a site about India’s top cricketers or your local football league.
Let’s give you an example of what a site could look like. Say you choose an API like The
Movie Database, your site could have a landing page saying “Welcome To MyMovieDB”
and a separate page that displays a sortable list of all the movies in the API. This would
be CRUD.
You could implement various filtering methods – to filter based on an actor, a director,
the year the movie was released, etc. When you click on the record associated with the
movie, you could redirect a user to a separate page that displays all of the data
associated with that movie.
Now let’s talk about bells and whistles. If you were to implement ONE feature like
creating sharable lists of your favorite movies, finding and playing a trailer for the movie
on-page, or a simple “recommendation system” that would recommend new movies
based on similarities to movies you liked, this would go beyond CRUD. A simple
“recommendation system” would be along the lines of, if you like Big Daddy with Adam
Sandler, recommending other Adam Sandler comedies from the 90s or recommending
movies his co-stars like Steve Buscemi starred in. This does not mean creating a
complicated system from scratch like Netflix.
It is better to pick a project that errs on the side of simple and boring than a complex
project with a million moving parts you can get stuck in.
Here is an example of a previous project.
Guidelines
1. You will use the following technologies in this project: Python/Flask, PostgreSQL,
SQLAlchemy, Heroku, Jinja, RESTful APIs, JavaScript, HTML, CSS. Depending on
your idea, you might end up using WTForms and other technologies discussed in
the course.
2. Every step of the project has submissions. This will alert your mentor to evaluate
your work. Pay attention to the instructions so you submit the right thing. You will
submit the link to your GitHub repo several times, this is for your mentor’s
convenience. Your URL on GitHub is static and will not change.
3. The first two steps require mentor approval to proceed, but after that, you are
free to continue working on the project after you submit your work. For instance,
you don’t need your mentor to approve your database schema before you start
working on your site. Likewise, you don’t need your mentor to approve the first
iteration of your site before you start polishing it.
4. If you get stuck, there is a wealth of resources at your disposal. The course
contains all of the material you will need to complete this project, but a
well-phrased Google search might yield you an immediate solution to your
problem. Don’t forget that your Slack community, TAs, and your mentor there to
help you out.
5. Make sure you use a free API and deploy your project on Heroku, so everyone
can see your work
https://apilist.fun/

Description: We will design a simple apps store. The purpose of this project is

Description:
We will design a simple apps store. The purpose of this project is

Description:
We will design a simple apps store. The purpose of this project is to demonstrate an
acceptable level of expertise with the fundamental procedural and object-oriented concepts,
Graphical User Interface (GUI) and data format (csv for this app) implementation techniques
introduced and refined in lectures and labs during the course of the semester

veiw the project and give me the code in zipfile in Pycharmread the instrctions

veiw the project and give me the code in zipfile in Pycharmread the instrctions

veiw the project and give me the code in zipfile in Pycharmread the instrctions and the output must be the same as the paper
IF YOU DON’T KNOW HOW TO DO IT DON’T TAKE THE QUESTION

Requirements: Use the multi-agent framework introduced in Lecture 11, “Future

Requirements:
Use the multi-agent framework introduced in Lecture 11, “Future

Requirements:
Use the multi-agent framework introduced in Lecture 11, “Future of Data Integration”, i.e., AutoGen (microsoft/autogen: Enable Next-Gen Large Language Model Applications. https://github.com/microsoft/autogen) to develop an application (could be as simple as a notebook example). You are expected to create a novel application that uses LLM using the autogen framework

In this project, you are going to design and implement a GUI application which i

In this project, you are going to design and implement a GUI application which i

In this project, you are going to design and implement a GUI application which is a board for a generic board game’s board with obstacles and rewards. You are not going to implement a game, but just the board GUI. You can use this board for your future projects.
Your board will contain at least 3 obstacles including the walls and 3 rewards which might be coins, food, plants, or anything else according to your imagination. The board will be a constant size of 32×32. The board will have one entrance and one exit cell which might be selected randomly in the board constructor. Other than the enter-exit locations, you can draw tiny walls on the outside region of the border cells.
In addition to your code, you should provide a report explaining your design. It will be nice to include a picture of your design.
You will have some constraints in your design:
You should have at least 2 abstract classes.
You should use at least one interface you created – for instance, you can design an interface for drawing.
You should implement the serializable interface. Once the board is designed, you should be able to save it.
In the beginning, you will have a menu:
Design: generates a new board and draws.
Load: uploads and draws the selected board file.
You should have at least 3-abstract methods.
You are going to learn and explore how to use Java 2D Graphics to develop your project.
Each cell can have an image or a background color.
Each obstacle and reward will have a different color and a different shape.
Regarding the number of the obstacles and rewards:
You need to place at least 256 wall obstacles inside the board (this number excludes border walls).
For the other obstacle and reward classes, you should have a minimum of 16 for each class. That is, if your rewards are coins, broccoli, and ice cream; you should have a minimum of 16 coins, 16 broccoli, and 16 ice-creams on the board. You can use images, or you can draw by yourself. It is up to your design.
A cell can contain at most one board object either at most one reward or at most one obstacle. That is, a cell cannot contain multiple board objects.
Note walls will be placed either on the top, bottom, left, or right borders of each cell. Hence, they cannot cover the whole cell, and according to your design, you should store wall location in each cell.
a file upload File Types zip