Essay on Ideas and Views on Professionalism

Introduction

The understanding of what professions come under what we as a social class as professionals have been under a lot of discussions. Whitty, (2000) stated that a profession could be whatever our society deems it could be and therefore this could mean that we must begin to consider professionalism on a personal level. The term professionalism can make people think of certain occupations and it can have different meanings to a variety of people.

My research has brought four main structures to light, which I need to consider when it comes to professionalism and my own personal views. I will critically analyze each of these structures throughout this essay, attempting to consider each perspective and my own views on professionalism.

Traditional

The traditional views of professionalism are predominantly based on a person’s occupation, such as law and medicine (Demirkasimoglu, 2010). These ‘traditional’ professions come with a high ranking status and a high level of salary, but also high levels of independence. These reasons could be why occupations such as teaching can be traditionally accepted as semi-professional in that ‘Bureaucrats feel the need to control and set certain coordination by limiting the semi-professional’s discretion or autonomy’ (Leiter, 1981)

In the teaching profession, many different characteristics could be aligned with the ‘traditional’ views of what people class as a professional occupation. Teachers are required to have expert levels of knowledge and skills. Teaching, as an occupation, does however differ from the traditional professions we associate with the word ‘professional’. Teachers are required to have more organizational skills and are also required to preside over a larger number of people at one time. This is more than what is required of both lawyers and doctors. Although the responsibility in education is quite vast, it could be said that it is no larger than those who are working in medicine as doctors or nurses.

Traditional professionals are known for distancing themselves from their clients. In teaching, however, there is regular and frequent interaction between the learners and the teacher. The nature of these relationships, which you need to form with the learners, means that there is a significantly less amount of distance applied. Teachers are expected to do more than impart the knowledge and skills that they have. The emphasis on the role of the teacher has changed, meaning that the likelihood for teachers to be viewed as professionals, like doctors and lawyers, has also changed. Teachers’ work is conducted through direct learner interaction and the relationships that are formed are an essential part of a successful practitioner, unlike doctors or lawyers. Teaching, I feel, is much like social workers and nurses. With this in mind, I feel that this can force teaching to remain semi-professional and for me to not consider myself a teacher in the fully traditional sense.

Conflict Theory

Another viewpoint on whether or not teaching can be classed as professional is by using Conflict Theory. MacDonald (1995) suggested that from a Marxist viewpoint, it is not the amount of knowledge and skill that makes a certain career more professional, it is the value that knowledge brings to the system. Professionals have been maintaining their standing in society by ensuring they are well embedded in the community and they are the only ones that have those certain skills in that area. Conflict Theory suggests that different groups have different social relationships and they are built on the exploitation of power. This suggests that in the education system, there are groups that have organized it in such a way that power is exercised on different groups and that societies are exploited.

Ozga (1987) defines teacher professionalism as a form of control by the state with teachers being subject to ‘direct’ or ‘indirect rule’. This may be done by the state as political, economic, social, and cultural. This is suggesting that the state may be using people’s professionalism as a way to get their own desired outcome.

“When we hear from all sides the demand for an introduction of regular curricula and special examinations the reason behind it is, of course, not a suddenly awakened ‘thirst for knowledge but the desire for restricting the supply of these positions and their monopolization by the owners of educational certificates” (Weber, cited in Gerth and Wright Mills 1946, pp 242)

Analyzing the points made in conflict theory, regarding the roles of professionals in our society has me thinking about and questioning my own professionalism. Conflict Theory suggests that the role of a professional greatly differs from my own views. I decided to become a teacher so that I could be of value and help those who are struggling to achieve. I view the role, and responsibility of a teacher as aspirational, inspirational, and life-changing. Being a teacher allows you to help develop the academic ability of learners and help them achieve. You also have the chance to influence their lives and help them develop in society. Conflict Theory suggests that part of a teacher’s professional role is to ensure that certain groups in a specific society are controlled and restricted so that the structure of that society is maintained is hard for me to accept and understand.

This does mean that the view may be considered incorrect. It is hard to say that a teacher’s professionalism has been abused by the state to manipulate the teaching profession into behaving in a certain way. The teacher’s standards (2011) define the behavior and attitudes, which set the required standard for, conduct throughout a teacher’s career.

I cannot see any issues with the statements that have been made in the Teachers’ Standards. However, there is still a conflict between these views of professionalism and my own interpretations.

Evans (2008) views professionalism more as a sum of an individual’s ‘professional orientation’. Professionalism is constructed from the beliefs and actions of those who make up that profession. I strongly believe the role of teachers is to break the normal understandings in society and enable those that are less fortunate to succeed and have the same opportunities as everyone else. Conflict Theory suggests that there may be certain systems that would make this statement difficult to achieve. It is suggested by Conflict Theory that as an occupational group, teachers’ professionalism is defined by the state. With this in mind surely the ‘professional orientation’ outlined by Evans is a better measure of a person’s professionalism.

“.. teachers are not the passive dupes of classical Marxism, unwittingly co-opted as agents of the state: they are active agents resisting state control strategies and forcing their employers to refine and rework those strategies.” (Gewirtz, cited in Hextall et al 2007, pp39)

Considering all the points that have been made, I feel that Conflict Theory is helping teachers’ professionalism. Professionalism, from my view, seems to be more personal and does not align with the state definition.

Neo-Liberal

We live in a society where we are held accountable for our actions by a large number of external bodies. Ofsted, National Curriculum, performance league tables, and pay based on our performance as teachers. These, alone, are just some of the ways that teachers and schools are judged that have been in effect over the past decade.

Gewirtz, (2002) suggests that is all the restructuring that has happened to the education system is linked to the downfall of welfarism. While this has been happening centralization and control from managers has increased. These views and points are seen as part of the Neo-Liberal approach to create either competition and increase markets where, previously, there was little or none. This type of agenda has been thought to dramatically alter the roles and responsibilities of a professional.

“The preferred strategy of the neo-liberal marketizers has been deregulation of the profession..” (Gleeson & Husbands, 2001, pp287)

Dale, (1989) has described the state altering the regulations of the teaching profession. These regulations have been thought to change teacher professionalism from a more independent profession to a more controlled one. These views do not align with the notion that teachers are starting to move to gain a more professional status in-line with those working in medicine and law.

Ball, (2003) suggests that introducing these types of performativity may have resulted in the decline of the more traditional professional values. This steered professional identity in a new direction for teachers. These changes have led to an appearance of a new set of professional values along with a new type of profession.

Looking at the ‘new professional’ I feel I can recognize the value of the identities that Ball, (2003) has stated. I feel that the increase in performativity has changed how the teaching profession performs and how certain people see their own professionalism.

I can understand the negativity that Ball (2003) is applying to this role; I would imply that the new managers might have had a positive impact on improving and developing the education system. They have achieved this through investment measures and applying accountability where it has been needed.

Ball continuously suggests that a vital part of the manager’s role is to be able to create capable and compliant personnel. Knowing this, I feel that this is something that I cannot see myself adopting and becoming part of my professional development and professionalism. I think that we as a society and professionals should be encouraging teachers that are challenging the profession and pushing the boundaries to drive it forward.

Ball is strongly questioning the values and use of performativity and what is considered involved in the new professionalism that has grown. I find that some of these professional values can bring me into line with what I consider my own professionalism.

Conclusion

There is an increasing number of fresh ideas and views on professionalism that would put forward the thought that we might start to rethink professionalism to be more associated with how well we do our jobs, rather than the status that has been attained. Whitty (2008) moves further away from the concept of educational reforms being manipulated to make the role of teachers less professionalized. Instead, these views are to be used to move forward and re-professionalize the role of teachers. There is an acknowledgment that educational reform has changed the way we see what is classed as a traditional professional but this may be making a new type of professionalism and that this type may be more appropriate for a more contemporary audience.

Video Games Are not a Sport Essay

Introduction

In recent years, the debate over whether video games should be considered a sport has become increasingly prevalent. While video games certainly require skill, coordination, and strategy, it is important to recognize that they do not meet the criteria of a traditional sport. In this persuasive essay, we will explore the key reasons why video games should not be classified as a sport, focusing on the physical and competitive aspects that define traditional sports.

One of the fundamental aspects of sports is physical exertion. Traditional sports require athletes to engage in physical activities that involve strength, agility, and endurance. Video games, on the other hand, are predominantly sedentary and do not involve physical movement to the same extent. Sitting in front of a screen for hours does not meet the physical demands that are inherent in sports like basketball, soccer, or swimming.

Sports are inherently competitive in nature, with athletes pitting their skills and abilities against each other to achieve victory. While video games have a competitive element, they lack the same level of physical competition found in traditional sports. The essence of sports lies in the physical battle between athletes, whether it be running faster, scoring more points, or overpowering opponents. Video games focus more on strategic thinking and hand-eye coordination rather than physical competition.

Sports promote teamwork, cooperation, and interpersonal skills. Traditional sports provide opportunities for athletes to work together, communicate, and develop valuable social skills. In contrast, video games are often solitary activities or played online with limited face-to-face interaction. The teamwork and camaraderie found in traditional sports are integral to personal growth and building relationships, which are not as prominent in the world of video gaming.

Another important aspect of sports is the physical and mental health benefits they offer. Engaging in physical activity through sports promotes fitness, strengthens muscles, and improves overall well-being. Additionally, participating in sports has been linked to reduced stress levels and increased mental resilience. Video games, on the other hand, are often associated with sedentary behavior and prolonged screen time, which can contribute to a sedentary lifestyle and various health issues.

Sports have a long history and cultural significance across the world. They bring people together, foster community spirit, and provide a platform for national and international competitions. The Olympics, for example, showcase the pinnacle of athletic achievement and promote values such as fair play, sportsmanship, and unity. While video game competitions have gained popularity, they do not hold the same historical or cultural significance as traditional sports.

Conclusion

While video games may require skill, strategy, and competition, they do not meet the criteria to be classified as a sport. The physical exertion, competitive nature, teamwork, and health benefits found in traditional sports are not as prominent in the world of video gaming. It is important to recognize and appreciate the distinctions between the two and maintain the integrity of sports as activities that promote physical fitness, social interaction, and cultural significance.

Definition Essay on Professionalism

Professionalism is the way to develop a certain professional activity with total commitment, moderation, and responsibility, according to their specific formation and following the pre-established guidelines socially. The concept of professionalism is closely linked to professional activity. A professional is defined as a person who is engaged in the practice or development of a specific activity, usually for profit. It is important to clarify that this is also used for certain kinds of athletes, differentiating them from amateur athletes (Fricker, Kiley, Townsend & Trevitt, 2011). Professionalism, on the other hand, is understood as a virtue or a positive quality. It is one of the main positive characteristics that is desired in any professional. This characteristic is sought by all professionals. Studying this course has significant importance as professionalism is very well valued, between senior and junior staff at work.

To be considered that the work of a person has been developed with professionalism is necessary to meet certain requirements. First of all, it must show a commitment higher than normal with the work that is going to be done. For example, in the case of doctors, a personalized follow-up of the patient, the containment corresponding to the family, interconsultations, and other measures are samples of professionalism. Another example may be a lawyer who correctly advises his client, keeps him abreast of all the news, and manages all the corresponding bureaucratic procedures. This course will teach me all the aspects of Professionalism that are required in the professional market for job and promotion purposes (Lake, 2005). Professionalism is more than just a profession. Otherwise, an apprenticeship or a degree would suffice and everyone would automatically be a professional after passing the final exam. Rather, professionalism is characterized by in-depth knowledge and its successful application of it. Being a professional at work is knowing how to adopt the right behavior.

This will allow me to build a good reputation with my colleagues and supervisors. (Merzel & Goodman, 2016). Knowledge of Microsoft Office and other software is one of the key pieces for the development of Professionalism. This is even more noticeable in the highest rankings of the organization since a lack of knowledge of basic software can have catastrophic results for the whole group. On the other hand, a sample of professionalism on the part of the leadership can be inspiring for all the people who work in it. With the help of this course, I can study the manners and the way of referring to peers, clients, and superiors. The correct dress and appearance are factors that can help to present a more professional appearance. On the other hand, it requires an adherence to the code of professional ethics that the profession requires. This all can be learned from this course. Although professionalism is a virtue that is not necessarily found in all people, the lack of professionalism is one of the worst defects that a person can face in their work development.

In a private work environment, it can result in the loss of clients or personal frustration, but the lack of professionalism in a group or business environment can result in a disaster for the entire organization (Rimmer, 2018). Thus, this course is obligatory to be studied for every professional loving on this earth. The lack of professionalism, not using the right software, negligence, and unpunctuality, are just some of the examples of what may be signs of lack of professionalism. Professionalism can be encouraged among the young generation by introducing this course in every section.

References

  1. Fricker, J., Kiley, M., Townsend, G., & Trevitt, C. (2011). Professionalism: what is it, why should we have it and how can we achieve it?. Australian Dental Journal, 56(1), 92-96. doi: 10.1111/j.1834-7819.2010.01306.x
  2. Lake, C. (2005). Professionalism: The Creation, Promotion, and Maintenance of Professional Behavior. Advances In Anesthesia, 23, 1-14. doi: 10.1016/j.aan.2005.06.001
  3. Merzel, C., & Goodman, A. (2016). Becoming a Professional. Pedagogy In Health Promotion, 2(3), 154-160. doi: 10.1177/2373379916656639
  4. Rimmer, A. (2018). Improving professionalism will increase job satisfaction, says RCP. BMJ, k5216. doi 10.1136/bmj.k5216

Pros and Cons of Positive Psychology

Positive Psychology is an approach that became notable around 1990 and was devised by Martin Seligman (Scorsolini-comin’ et al. 2013). It is deemed a scientific approach that is used to study human experiences such as happiness, well-being, and the development of significant relationships (Carr, 2011).

Pentti et al. (2019) discussed how they believe there are five core components of Positive Psychology, and suggested they are the fundamental building blocks of health and happiness; these are engagement, relationships, positive emotions, meaning, and accomplishment. However Positive Psychology states 24 signature strengths contribute to a satisfying and optimistic life experience, such as self-acceptance, integrity, curiosity, and judgment (Diener et al. 2010). These characteristics are thought to be components of an individual’s personality and can be improved upon throughout a lifetime by using the systems suggested by Positive Psychology and can then be measured through The Signature Strength Survey (Blanchard et al. 2020) and developed.

Positive Psychology states to live a fruitful life experience, an individual should focus on two key notions. Hedonia, which is the pursuit of pleasure and relaxation, and Eudaimonic, which is the feelings of fulfillment and utilizing skills to form a meaningful life (Voight, 2017). Flourishing is a term that Positive Psychologists use, that describes being in a high state of both Hedonia and Eudaimonia and is the concept of complete mental health and overall well-being of an individual. While languishing is the opposite of this (Santini et al. 2020). The goal is to use the interventions set out by Positive Psychology to reach a consistent state of flourishing.

Flow is another key aspect of Positive Psychology and is a state of mind, or experience, where an individual is completely engrossed in an activity that involves cognitive mechanisms, and that is usually somewhat challenging, enjoyable, and replies upon their skill set (Pentti et al. 2019). When one is in flow, one can often become immersed in the activity and lose track of time. It is also said to be a key state to be in to improve learning and work performance (Csikszentmihalyi, 1990).

Once an individual can harness these signature strengths, it will become easier to flourish and reach a state of flow, thus promoting positivity, mental clarity, and well-being. An individual can improve these strengths by completing various tasks and interventions suggested by Positive Psychologists.

A Positive Psychology intervention is that of a Gratitude list, where a person notes down 3 or more things, they are grateful for, daily. Seligman et al. (2005) tested this intervention and found that it had a significant impact on reducing depressive symptoms and increasing happiness. However, they did state some caveats, that other key considerations contribute to an individual’s happiness alongside the completing of the gratitude list, such as Socioeconomic factors, as well as pre-determined set points of happiness, and any practices that relate to happiness that the individual may already be implementing or taking part in, which may all impact the effectiveness of gratitude list intervention (Proyer et al. 2014) and perhaps question its independent validity. Possibly implying this is not a universal or failsafe standalone technique to reduce depressive symptoms and promote well-being, but could possibly be implemented in a treatment plan or used in a wider toolbox of techniques and strategies if it works well with the individuals’ current circumstances and is having a positive impact on the individual completing the task.

Gander et al. (2013) directed an experiment on a variant of the Three Good Things intervention which is another technique used and suggested by Positive Psychology, and is similar to the Gratitude List intervention, but encompasses writing down three good things that have happened in the individuals day, and found that this intervention had a significant impact on helping relieve depression. These findings may be used as examples of how effective Positive Psychology interventions could be and may be used to promote the benefits of the model. However, Lazarus (2003) states concern with the experimental precision and suggests an influential factor shaping the success of the intervention is the individual differences in perceived happiness. Stating there are cultural differences that may cause an impact on validity, and that these are not considered in Gander et al. (2013) research. As well as individual bias and subjectivity of happiness have little research taking into account these factors within Positive Psychology interventions, therefore it is possible that Positive Psychology cannot be universally applied.

Donaldson et al. (2015) suggest there are assertions that Positive Psychology lacks scientific consistency, as it is a theory based on moving variables and scales, which makes it hard to measure outcomes and apply them broadly. As well as that Blanchard et al. (2020) have suggested that a disadvantage to Positive Psychology interventions within a group or individual setting is that they are costly to conduct. However, many of these techniques, once taught, can be conducted at home without supervision, so this may not be accurate.

Fineman (2006) has suggested that dealing with stressful events or emotions is vital in forming identity, coping strategies, emotional resilience, and forming moral character. Suggesting that the avoidance of transgressions, disappointment, or anxiety-inducing situations can stem from fear, and not be seen as a strength of character, and in fact cause an individual to miss out on valuable experiences to learn and grow. Fineman (2006) also proposes that social constructs exist due to social interactions and one’s ability to make sense of the world, and due to this, social constructs are forever changing and evolving, and so are people within society. Therefore values, norms, and context of situations change alongside cultural shifts, and the way individuals make sense of the world. Meaning, unless Positive Psychology adapts to this, it runs the risk of becoming outdated when cultural norms change and may lose any effect it has on promoting mental well-being. Once these values change, the individual’s goalpost for happiness changes alongside them. Not only that, an individual’s values, and setpoints for happiness and well-being change within their own life too. So, the Positive Psychology interventions will need to be flexible, to be able to mold to an individual needs over their life span or run the risk of becoming void.

This may be prevalent in current world circumstances, where an ongoing pandemic is at play. Individuals’ views of society and their baselines of happiness and wellness have shifted, perhaps altering core values and beliefs that would ultimately affect their mental wellness and the effectiveness of Positive Psychology interventions. People are struggling to see the world optimistically when there is no certainty, and strong positive relationships have been severed and replaced with isolation. Diener et al. (1991) proposed that overall emotions are calculated by an individual’s assessment of their world, and their subjectivity of well-being. This could suggest that the effectiveness of Positive Psychology depends upon the current situation within the world and how an individual perceives it. Perhaps suggesting that Positive Psychology is only valid and useful within a certain type of society and is affected by individuals’ pre-set ideations and may simply assume that everyone has an internal locus of control within them. This relates back to the view of Lazarus (2003), and the idea that Positive Psychology does not allow for cultural differences. However (Alexander et al. 2021) suggest that it is in fact a crucial time to be focusing on well-being and emotional health, as these are the underlying foundations of mental wellness. Suggesting there is no more important time to be implementing the advice set out by Positive Psychology.

Fredrickson (1998) introduced the broaden-and-build theory of positive emotions, indicating that positive emotions compound, and broaden an individual’s physical, intellectual, and emotional endurance and coping strategies, which may be an important factor in not only managing current mental health and well-being, but in the prevention of rebound effects, or deterioration of mental wellbeing throughout a lifespan. This could propose the significance of Positive Psychology and may indicate that it should not be discarded totally as a method or theory of treatment for mental health, especially during times of uncertainty in the world, when there is a mass amount of poor mental well-being.

Having said that, Parks and Biswas-Diener (2013) state that the assumption that Positive Psychology makes regarding replacing Negative experiences with Positive ones, is not verifiable, and focusing on the positive characteristics alone, reduces human experience to a considerably basic form, ignoring the negative aspects of a person’s character. Not only that, but it does also not account for genetic or biological factors that may be causing someone’s unhappiness or mental health concerns, consider chronic disorders, or take into account disorders that have extremes of both positive and negative emotions, such as Bipolar Disorder. It gives off the idea that you can simply think yourself into being happy, which may be disheartening for those with chronic mental health concerns. Seligman et al. (2004) stated that Positive Psychology interventions are best applied to those who are void of any extreme mental disorders, meaning Positive Psychology would be best applied to those who have low levels of mental health concerns. This may benefit some individuals with possible mild levels of unhappiness but makes the theory largely unfeasible universally in the treatment of major mental health concerns. Linley et al. (2006) however stated that Psychology may have lost track of one of its core objectives, to remedy mental illness, and instead has become preoccupied with disease dogma, suggesting that the preoccupation with diagnosing conditions has lost sight of the overall goal of promoting wellness, and suggests that be labeling Positive Psychology as not suitable for certain people, is a disservice, and disagrees with the perspective that Positive Psychology may be inconsistent and lacking universality.

Though Duckworth et al. (2005) asserted that Positive Psychology interventions may be a useful ‘add on’ form of therapy in the overall treatment of mental disorders. Nevertheless, it may be considered that it oversimplifies the understanding of well-being (Ivtzan et al. 2016), and many Positive Psychology studies cannot be replicated, or employed generally, making the validity of the theory ambiguous (Bisaw-Diener, 2015). It also does not consider mental health in the broadest terms and simply focuses on being happy, which for some their goal may simply be to become more stable with their mental health or prevent it from worsening. It does not consider how this would benefit those with psychotic disorders or more complex mental health matters.

This shows there are many conflicting views on Positive Psychology, with some research demonstrating good effective outcomes, while others are more cynical about the universal application of the theory. There may be some weight behind the notion that Positive Psychology can be an effective addendum to further treatment for mental health concerns such as depression, but perhaps not used as the sole treatment for those with high levels of depression or unhappiness. It may be a useful tool to maintain mental health, if the individual has a reasonably elevated baseline of well-being at the start point of the introduction of the interventions, however, Gruber et al (2011) have indicated that by placing happiness as the objective, it becomes tougher to attain, and could result in a person setting themselves up for disappointment. Having said that, perhaps Positive Psychology and its various interventions should not be discarded altogether but used wisely, as research has shown that it can have a positive impact on some individuals, so maybe it should not be discarded so easily. There have been no results showing the interventions have any adverse effects on individuals taking part in them, so there may be no harm in adding them to a treatment plan and seeing how they work for an individual. Though this may not be enough to suggest or justify its position amongst other great theories of Psychology, as some of the studies and evidence found to support Positive Psychology seems more anecdotal.

Why Do Authors Use Pen Names Essay

Introduction

Throughout literary history, authors have employed the use of pen names, also known as pseudonyms or nom de plumes, to conceal their true identities and adopt alternate personas. The practice of using pen names has intrigued readers and sparked debates about the motives and implications behind this literary phenomenon. This essay aims to critically analyze the reasons why authors choose to use pen names, delving into the various motivations, artistic freedom, and societal pressures that influence this decision.

Body

Artistic Freedom and Experimentation

One significant reason authors use pen names is to explore new genres, writing styles, or subject matter without the burden of preconceived expectations. By adopting a pseudonym, an author can detach themselves from their established reputation or genre, allowing them the freedom to experiment with different literary forms. This enables authors to challenge themselves creatively, push boundaries, and pursue new artistic directions without the fear of disappointing or confusing their existing readership.

Privacy and Personal Life

Maintaining privacy is another key motivation for authors to use pen names. Writing is an inherently vulnerable process, and the use of a pseudonym allows authors to separate their public and private lives. It shields them from unwarranted attention, intrusion, or judgments based on their personal identities. Authors who value their privacy may opt for pen names to carve out a space where they can express themselves freely without the weight of personal scrutiny.

Gender and Societal Bias

Historically, female authors faced significant gender bias within the publishing industry. Many women writers have used gender-neutral or male pen names to navigate these biases and increase their chances of acceptance and success. By adopting a masculine pseudonym, they were able to circumvent the prejudices and stereotypes associated with women’s writing, allowing their work to be judged on its merits rather than their gender. Similarly, authors from marginalized or underrepresented communities may use pen names to challenge societal biases and gain equal recognition for their work.

Multiple Literary Identities

Some authors choose pen names to create distinct personas for different genres or types of writing. This allows them to build separate brands and readerships for each identity, ensuring that their diverse creative endeavors are appropriately categorized and appreciated. By using pseudonyms, authors can develop separate literary identities for fiction, non-fiction, poetry, or even different sub-genres within a broader genre. This strategy enables authors to maintain clarity and consistency in their readers’ expectations while exploring their multifaceted writing interests.Creative Expression and Playfulness:

Using pen names can be an act of creative expression and playfulness. Authors may adopt whimsical or evocative pseudonyms that align with their writing style or genre. This adds an element of intrigue and mystique to their work, allowing them to craft an engaging author-reader relationship. Pen names can also serve as an artistic mask, enabling authors to distance themselves from their personal lives and immerse themselves fully in their writing personas.

Conclusion

The use of pen names in the literary world serves various purposes, reflecting the complex interplay between artistic freedom, privacy, societal biases, and creative expression. Authors employ pseudonyms to liberate themselves from expectations, explore different genres, protect their privacy, challenge societal biases, and establish multiple literary identities. Pen names allow authors to navigate the literary landscape with a sense of autonomy, control, and creativity. By embracing pseudonyms, authors can transcend the limitations of their personal identities and delve into the vast realms of imagination and storytelling. The diverse motivations behind the use of pen names enrich the literary world, fostering a dynamic and vibrant literary landscape that captivates readers and invites them to explore the multitudes contained within an author’s pen.

Work and Play Essay

In our fast-paced and demanding world, the boundaries between work and play often blur. We find ourselves caught in the constant cycle of responsibilities, deadlines, and obligations, leaving little room for leisure and enjoyment. However, it is essential to strike a harmonious balance between work and play to lead a fulfilling and enriching life. In this narrative essay, I will explore the significance of both work and play and the importance of finding a delicate equilibrium between the two.

As the sun rises and a new day begins, I embark on my journey into the realm of work. The office awaits, buzzing with activity and anticipation. It is a place of focus, productivity, and challenges. I immerse myself in tasks, meetings, and deadlines, devoting my time and energy to the pursuit of professional goals. The sense of accomplishment and purpose that work brings is undeniable. It provides structure, financial stability, and personal growth. Yet, amidst the flurry of responsibilities, I often find myself yearning for moments of respite and rejuvenation.

Enter the realm of play—a realm often neglected but essential for our well-being. Play is the antidote to the stress and demands of work. It is the space where creativity, spontaneity, and joy flourish. It encompasses activities that bring us pleasure and allow us to unwind and recharge. Whether it’s pursuing hobbies, engaging in sports, or simply indulging in moments of leisure, play nourishes our souls and reminds us of the beauty of simply being alive.

One afternoon, as the weight of work seemed particularly burdensome, I made a conscious decision to reclaim the essence of play in my life. I set aside my to-do lists and allowed myself to be guided by curiosity and adventure. I ventured into the great outdoors, seeking solace in nature’s embrace. The rustling of leaves, the chirping of birds, and the gentle caress of the wind on my skin awakened a sense of childlike wonder within me. I hiked through lush forests, climbed towering mountains, and marveled at breathtaking vistas. In those moments, work became a distant memory as play took center stage.

As I immersed myself in the beauty of nature, I realized the profound impact that play has on our well-being. It allows us to break free from the constraints of routine and reconnect with our true selves. It ignites our creativity, fosters exploration, and sparks inspiration. It is in those moments of play that we often stumble upon our greatest ideas, finding solutions to problems that seemed insurmountable in the confines of the office. Play rejuvenates us, rekindling our passion and reigniting the fire within.

But the magic of work and play lies not only in their individual realms but also in the delicate dance between the two. It is through finding the balance, the sweet spot where work and play intersect, that we unlock a life of fulfillment and purpose. When work becomes infused with elements of play, it transforms from a mere obligation into a passionate pursuit. The monotony is replaced by a sense of adventure, and the challenges become opportunities for growth and self-discovery.

Similarly, when play becomes infused with elements of purpose and intention, it transcends mere leisure and becomes a catalyst for personal development. Hobbies transform into passions, and moments of relaxation become opportunities for self-reflection and growth. Play, when consciously integrated into our lives, elevates our work and infuses it with meaning, while work provides the foundation upon which our play can flourish.

In conclusion, the dance between work and play is a delicate one, but it is essential for a balanced and fulfilling life. As I continue on my journey, I strive to embrace both realms fully. I seek moments of play amidst the demands of work, infusing joy and spontaneity into my daily routine. Simultaneously, I approach play with intention and purpose, using it as a catalyst for personal growth and self-discovery. It is in the rhythm of work and play that I find the essence of a truly enriched existence—an existence that nourishes both my professional aspirations and my innate desire for joy and exploration.

Why Should We Celebrate Columbus Day Essay

Introduction

Columbus Day, observed on the second Monday of October, has been a controversial holiday in recent years. While some argue that it should be abolished due to the negative consequences of Christopher Columbus’s arrival in the Americas, I firmly believe that we should continue to celebrate Columbus Day. This persuasive essay aims to shed light on the importance of recognizing this holiday, focusing on the historical significance, cultural exchange, and opportunities for reflection and growth it provides.

Body

Historical Significance

Columbus Day commemorates Christopher Columbus’s voyage to the Americas in 1492, which opened a new chapter in world history. Despite the complexities and controversies surrounding Columbus’s actions, his expedition marked the beginning of sustained contact between Europe and the Americas. This historical event had far-reaching consequences, leading to cultural exchanges, economic growth, and the formation of modern societies. By celebrating Columbus Day, we acknowledge this pivotal moment in history and its impact on our world today.

Cultural Exchange and Diversity

Columbus’s journey brought together different cultures and peoples, initiating a process of cultural exchange that continues to shape our global society. Columbus Day provides an opportunity to appreciate the diverse cultures that have emerged as a result of this historic encounter. It encourages us to reflect on the rich tapestry of traditions, languages, and customs that have been woven together through centuries of interaction. By celebrating Columbus Day, we celebrate the diversity and multiculturalism that define our societies.

Education and Awareness

Rather than erasing history, Columbus Day offers a platform for education and awareness. It prompts us to delve into the complexities of the past, fostering critical thinking and understanding. By examining Columbus’s actions, we can engage in important conversations about colonialism, indigenous rights, and the legacies of exploration. These discussions promote empathy, respect, and a deeper understanding of the consequences of historical events. Celebrating Columbus Day provides an opportunity to learn from our past and work towards a more inclusive and just future.

Reflection and Growth

Columbus Day serves as a reminder to reflect on our collective history and evaluate our progress as a society. It encourages us to acknowledge the mistakes of the past, learn from them, and strive for positive change. By critically examining the actions and motivations of Columbus, we can better understand the complexities of human nature and the importance of ethical decision-making. Celebrating Columbus Day should not be seen as an endorsement of Columbus’s actions, but rather as an opportunity to reflect on our shared history and work towards a more inclusive and equitable future.

Preserving Cultural Traditions

For many communities, Columbus Day represents a celebration of their cultural heritage and traditions. It provides an occasion for people of Italian, Spanish, and other European backgrounds to honor their ancestors who embarked on the challenging journey that led to the discovery of the Americas. By celebrating Columbus Day, we respect and preserve the cultural traditions and contributions of these communities, fostering unity and a sense of belonging.

Conclusion

In conclusion, the celebration of Columbus Day is important for several reasons. It allows us to recognize the historical significance of Columbus’s voyage, promotes cultural exchange and diversity, encourages education and awareness, facilitates reflection and growth, and preserves cultural traditions. By embracing this holiday, we have an opportunity to engage in meaningful dialogue, learn from history, and work towards a more inclusive and equitable society. Let us celebrate Columbus Day as a reminder of our shared history and as a catalyst for positive change.

Why Is ‘The Great Gatsby’ Banned: Essay

Introduction

The Great Gatsby, written by F. Scott Fitzgerald, is considered a classic of American literature. It tells the story of Jay Gatsby, a mysterious and wealthy figure in 1920s New York, and explores themes of wealth, love, and the American Dream. However, despite its critical acclaim and literary significance, The Great Gatsby has faced numerous challenges and attempts at censorship throughout the years. This essay aims to explore the reasons behind the banning of The Great Gatsby and argue for the importance of preserving its place in our literary canon.

Body

Challenging Morality

One of the main reasons why The Great Gatsby has been banned is its depiction of morally ambiguous characters and their behaviors. The novel presents a world of excess, greed, and moral decay, reflecting the realities of the Jazz Age. However, some argue that these themes and character portrayals are inappropriate and harmful, particularly for young readers. It is essential to recognize that literature often reflects societal issues, and by exposing readers to these challenging moral situations, The Great Gatsby encourages critical thinking and provides an opportunity for discussions about ethical choices.

Sexual Content

Another reason cited for banning The Great Gatsby is its depiction of sexuality. The novel includes scenes and references to extramarital affairs, partying, and promiscuity. Critics argue that these themes and scenes are explicit and unsuitable for certain audiences, particularly younger readers. However, it is crucial to acknowledge that sexual content is a reality of human experience. Literature serves as a medium to explore and reflect upon these aspects of life, and by engaging with such content in a literary context, readers can develop a deeper understanding of the complexities of human relationships and society.

Language and Profanity

The use of strong language and profanity in The Great Gatsby has also contributed to its banning in some educational institutions. Detractors argue that the novel’s language is offensive and inappropriate for students. However, it is important to recognize that authentic dialogue and realistic portrayal of characters require an honest depiction of language. By exposing readers to varied linguistic styles and expressions, literature expands their vocabulary and helps them understand the diversity of human communication.

Racial and Class Critiques

The Great Gatsby also faces criticism for its portrayal of racial and class dynamics. Some argue that the novel perpetuates stereotypes and reinforces social divisions. However, it is essential to approach the novel with a critical lens, understanding that Fitzgerald’s intent was to expose and critique the social realities of the time. By confronting these issues within the context of the novel, readers can develop a greater awareness of historical injustices and work towards a more inclusive and equitable society.

Conclusion

The Great Gatsby is a literary masterpiece that has faced numerous challenges and attempts at censorship due to its challenging themes, explicit content, and critical social commentary. However, it is precisely because of these reasons that the novel remains relevant and significant today. Banning The Great Gatsby limits the opportunity for critical engagement and stifles important conversations about morality, sexuality, language, and social inequalities. Rather than removing it from curricula or libraries, it is crucial to approach The Great Gatsby with an open mind, recognizing its value as a thought-provoking work of literature. By studying and discussing the novel, readers can develop their analytical skills, deepen their understanding of historical contexts, and foster empathy and critical thinking. The Great Gatsby, despite its controversies, deserves its place in our literary canon as a catalyst for meaningful exploration and dialogue.

Informative Essay and Opinion about Games

Development of Digital Gaming Platforms

History

Brown Box

The first gaming console created was the “Brown Box” in 1967 and the creator of this gaming masterpiece was Ralph H Baer.

It consisted of discrete transistor-based digital games. Such games as ping pong, checkers, and chess only needed very basic programming logic.

The console had a limited number of graphical colors basically black and white and the sound system was also very limited as it did not have any internal speakers all noise output was via the television.

Brown Box console was sold with two controllers which were permanently attached to the console. All output came from the TV.

Atari Console

The Atari gaming console was released in 1977 and manufactured by Atari Inc. Atari console had been developed and had both an audio and video processor internally built into the console.

RAM (Random Access Memory) of the console was 128 bytes you could add additional RAM by simply slotting the cartridge into one of the available slots within the console. Additional RAM could be bought at an additional cost to the gamer!!

Console ROM (Read Only Memory) was 4 KB (KiloBytes) for the Atari console. Two wired controllers came along with the console and output was via TV which produced the visual and sound effects of playing the game. Popular games such as PacMan, Space Invaders, Missile Command, and Asteroids have a legendary status amongst modern-day gamers!!

Sega Master

The Sega Master System was manufactured by Sega. The Sega console specification is as follows:

    • 8-bit processor
    • 8 KB of ROM
    • 8 KB of RAM and
    • 16 KB of video RAM
    • Display resolution is 256 x 192

Two wired controllers came along with the console and output was via TV which produced the visual and sound effects of playing the game. The outputs are in color from the TV and sound signal through speakers. Such popular games were Space Harrier, Popeye, Mortal Kombat, and Street Fighter with the franchise still continuing to date.

PlayStation

The PlayStation was manufactured by Sony. The PlayStation console specification is as follows:

    • 32-bit processor
    • 2 MB of RAM
    • The display resolution is 640 x 480.

Two wired controllers came along with the console and the output was via TV which produced the visual and sound effects of playing the game. The outputs are in color from the TV and sound signal through speakers. Popular games released on the PlayStation were; Metal Gear Solid, Final Fantasy, Tekken, and Crash Bandicoot.

PlayStation 2

The PlayStation 2 was the follow-up to the PlayStation by Sony Corporation. The PlayStation 2 console specification is as follows:

    • PlayStation 2 has a 32-bit processor.
    • RAM can hold 4 MB and the ROM can hold 4 MB.
    • The display resolution can vary between 256 x 224 to 1920 x 1080p (Progressive Scan) means higher definition games.

The audio comes from the TV. You can input two wired controllers. The outputs are color from the TV and sound signal through speakers. Popular games released for the PS2 include GTA San Andreas, Gran Turismo, and Dragons Quest.

Some of the games moved towards a more adult theme and games ratings were introduced to control the access of some violent games to underage customers.

PlayStation 3

Sony introduced higher-level specifications in the PlayStation 3 console. Admirers of the console wanted more power and the advance of the internet which meant a new gaming era called online gaming.

PlayStation 3 was built to accommodate and cement the position of Sony who was competing with Microsoft and Nintendo to have the best gaming consoles in the market. Games went to a different level and included online chats and groups of friends playing games across the globe. As long as someone had a console and internet connection boundaries between countries, races, and religions were reduced because of online gaming and PlayStation 3 was at the front of this evolution. Console specification is as follows:

    • 3.2 GHz (Gigahertz) cell Broadband Engine Processor.
    • 256 MB of Rambus XDR DRAM.
    • The display resolution is 1080p.

The introduction of wireless controllers came along with the console which meant gamers can now move around and not be fixed to the same position whilst playing a game. Headphones and mics were introduced to the marketplace to make the gaming experience more effective. Communication between teammates was a crucial means to win particular games. Internet bandwidth was increased to accommodate gamers who wanted quicker response times and thus consoles were “upgraded” to reflect this new demand of gamers.

Popular games released for the PS3 were; GTA V, The Last of Us, Modern Warfare, and Batman Arkham Night. Again, a move to more adult-based games such as Call of Duty (COD) and Grand Theft Auto saw high demand both from young and mature gamers and not just for men – female gamers started to enjoy the challenge of beating their opposition!!

PlayStation 4

The PlayStation 3 was a stepping stone towards the PlayStation 4. Hardcore PlayStation 3 fans wanted to expand and compete against people all around the world.

Sony Corporation Infrastructure was limited which meant matchmaking was pretty repetitive because you were playing against the same people who were connected to the same server.

Sony cooperation decided to invest a large sum of their profits on expanding their current infrastructure which included server capacity, processors and bandwidth increased substantially which allows the users to connect to Sony servers all over the globe and online gaming is accessible 24/7 all around the world.

PlayStation 4 console specification is as follows:

    • The PS4 has an 8-core AMD Jaguar x86-64 CPU
    • 8GB GDDR5 RAM.
    • The storage size is between 500GB-1TB
    • The display resolution for the PS4 is 1080p however if you have a 4k monitor or TV it can have a resolution of 4k.

You can input chargers via USB ports and it comes with two DualShock controllers and the controllers have a Headphone jack for a mic. The outputs are the audio from your TV and the mic and the vibration from your controller (when you shoot a gun in a game the controller vibrates). These additional functionalities make the games more realistic to the users and put them in a world where their dreams can come true. Users are now competing on a global scale to be the best of the best!!

Development of Hand Held Consoles

The Gameboy Classic was manufactured by Nintendo. The Gameboy Classic has 8 Kbytes of RAM. The display resolution for the Gameboy Classic is 160 x 144. You get 30 hours of gaming time on the Gameboy. The Gameboy Classic is only compatible with cartridges. You can input headphones via stereos. The outputs are sounds coming out from your console.

The Gameboy color has 8 Kbytes of RAM. The display resolution for the Gameboy color is 160 x 144. You get 10 hours of gaming time on the Gameboy color which is worse than the previous model. The Gameboy Color is only compatible with cartridges. You can input headphones via stereos. The outputs are sounds coming out from your console.

The Gameboy Advance has a resolution of 240 x 160. You get 15 hours of gaming time on the Gameboy Classic. The Gameboy Color is only compatible with cartridges. You can input headphones via stereos. The outputs are sounds coming out from your console.

Genres and Objectives

There are many games with many different genres and they also have different objectives. For example;

    • Shooters: The main objectives for shooters depend on what shooter you are playing if you are playing Call of Duty the main objective is to kill the other team and aim to get the most number of kills and lead your team to victory. However, if you’re playing Rainbow Six Siege your main objective is to secure the area or extract the hostage so it would be more strategy based.
    • Sports: The main objectives for sports depend on what sports game you are playing if you are playing FIFA the main objective is to win games, score goals, and build the ultimate team however if you are playing UFC your objective is to win your fight and become the champion.
    • Strategy: Strategic games are commonly board or video games in which the players have to make wise decisions to win the game or they might end up losing their game. Strategy games are often single-player however there are some multiplayer games, unfortunately, they are not very popular.
    • Simulation: Simulation games are first-person which copies various daily activities in daily life. The simulation game’s main objective is to gain the most in-game currency and to complete all the missions. Simulation games are mainly PC-based however more simulation games are coming to Sonys VR.
    • Card Games: Card games is a game in which cards are only used. There are various objectives in card games such as eliminating all of your opponent’s, gaining the most points, and losing the most cards. However, card games are not very popular digitally.
    • Horror games: The purpose of horror games is to scare you whilst you go through a series of obstacles. The main objectives of horror games are to escape from a spooky area or survive until time runs out in your lobby, however, your opponents (mainly computers) objective is to kill or capture the remaining players.
    • Action and Adventure: Action and Adventure games in which the player plays a fantasy role (mainly the hero/the main character) in an adventure story. The main objective of Action and Adventure games is to complete the story mode and try to get the most in-game currency and then get the best equipment and boost your character’s attributes.

Evolution of Games

2D Arcade games

2D arcade games are the original type of games and the simplest gaming concepts. The game is played in a 2D environment. Pacman is a straightforward game to play but it is good fun. A lot of arcade games are two players for example street fighter and you can still play these games on smartphones. These games mainly have levels or you have a certain amount of lives and if you run out of lives it’s game over.

3D RPG

You can play solo in RPG but you can play with a squad of players. Adventure RPGs like the Dark Soul games; the fallout games and Skyrim use 3rd person view. These games are in a 3D environment and when you turn around you can see your character from all angles without a frame change.

MMORPG

Massively multiplayer online role-playing games are more technically advanced and are a combination of role-playing video games and massively online games in which a very large number of players interact with one another within a virtual world. Some MMORPGs are based on real-life movies such as star trek or other franchises such as Star Wars the old republic but the most recent game that has caught the general public is “Fortnight”. People pay a fee to play against people all over the globe.

Mobile Gaming

Gaming on mobile phones is a good way to be occupied if you’re traveling because they fit in your pocket and most mobile games are free or they very cheap however at times it is difficult gaming on a mobile phone because the apps tend to crash or they are very “laggy”.

Differences between other Devices

Consoles are the easiest way to play games, your game will not crash mid-game in the same way as a mobile game. There’s a great catalog of games for consoles coming out monthly conversely mobile games do not come out as often as console games. Consoles can run 4k gaming if you have a suitable TV on the other games on a mobile aren’t very good graphics they are mainly pixels. The console does not run out of charge however, phones do. However mobile phones are very portable unlike consoles, you can play mobile games anywhere whereas you can only play a console on a TV.

Handhelds are pretty affordable unlike a good PC; good PCs are very expensive but if you don’t get a good PC your games will crash a lot and the game will be very laggy. Handhelds are portable, unlike PCs. You will not need the internet to play handheld games, unlike the PC. You will not need to download games for handhelds in contrast with PCs (downloading games on a PC might take a while because of your internet). However, you can play online on a PC although on handhelds you can’t.

Summary

Various game consoles exist on various consoles and there are numerous games to choose from. To suggest a particular platform and console and a particular game would be a difficult task. Cost and gaming experience does matter but it comes down to your own personal choice and what your friends decide is the trend at the moment.

Argumentative Essay about Sports

There is a stain to only sitting around all day taking part in electronic games however it’s not true. If people, ought to place Electronic games or what humans contemplate sports aspect by aspect and put them, they’d realize a large quantity of closeness. As the globe advances and swaps with current Technology so should the spheres of pleasure. When one will carry to turn gaming into a sport, they are not hammering what individuals think about sports today or even byword that gaming is the ‘Brand New’ sport of this age, there just needs to be identified that it is an authentic sporting occasion. Competitive games, games that have indispensable game plans and concepts should be contemplated as a sport.

The first and foremost individual head to once making an attempt to disgrace gaming as a sport is that there’s no physical activity analogous to it. Whereas this can be true to a dimension, this is not sure enough a sound point. There are sports out there these days that are not physically straining, and after that, they are even now appraised as sports by the nation and globe for example:- Bowling, darts, and chess. These don’t require to be in top physical condition, but they do need an enormous proportion of concentration and talent. On each occasion grinding for hours upon hours to become supreme at what they are doing. Once folks are taking part in a competitive game or match with a team, they have to be ready to anticipate briskly and to be able to adapt their strategy whereas the opposite team will be constant.

These events are volatile, consistently changing at all points during a competition. in a very specific game, “Valorant” there have been 2 teams taking part against one another, each group contains 5 players, for one among the team to be victorious they have to be able to combine and mix with one another and have glorious communication and these communications are known as calls in competitive gaming. The objective of the game seems simple one team is on the defending side and the other on the attacking side, there were 2 sites named A and B attackers have a bomb and they have to plant the bomb on Sites and for anticipating them there was a defender who has to be on the sites who stop them to plant the bomb and kill the spike carrier and protect the site to being planted, in this game the main element is the reflex, for being so fast in the gameplay they have to be a healthy mind and they have the capability to play very patiently while in pressure and they show their precision in aim which is the heart of the game there is a shot which comes with the real-life named headshot which shows the aim of a gamer or a player, the angles is also an element in this game because defenders have to take a sharp eye on the angles because they got opportunity sometimes the golden moment where they can show the real talent of their one tap which is a term called for a headshot. There were 13 rounds total in a full match both teams got 13 chances to prove themselves, There is an incalculable amount of things that can go wrong during one of these matches, as an example, one of the teams might suppose that the strategy they running is getting ready to win the game, however, instead, the enemy team retaliates compete us and now we are behind them. If the team doesn’t amend their direction with the flow of the game, they’ll lose.

E-sports have a huge and fanatic fan base that spans the complete globe. As an example, the Street Fighter and Counter-Strike series are vied by an excessiveness of individuals in “Japan, America, and Europe”. League of Legends, which is a multiplayer online battle arena [MOBA] title created by Riot Games, is functioning to place e-Sports on the same level as ancient sports. Last October, Riot held the League of Legends Season Two World Championships, a tournament that brought the world’s best teams along for every week of intense matches. $1 million went to the champion, whereas a total of $5 million was spread out over the course of Season Two. Aside from the unprecedented cash prizes, the League of Legends tournament was able to bring in over 8 million “unique viewers” online, viewership that’s bigger than the National Hockey League. In South Korea, individual e-sports events for the popular period of time strategy game StarCraft 2 bring in over 100,000 live attendants to travel aboard vast numbers of online spectators. On top of this, competitive gaming’s quality is constantly growing through 2013.

Through sponsorship deals and season winnings, pro gamers sometimes make upwards of $100,000 per annum, constituting gaming a worthy occupation. Other games also have this sort of structure, but League of Legends is the first to place itself on a widespread world scale. With this kind of structure, the only real question for this debate is if competitive gaming needs enough physical activity to be thought of as a sport. Since competitive gaming needs individuals to own superb hand-eye coordination and a nice facility with a keyboard or a controller, there’s surely a physical part when it comes to gaming. In between the most important competitions, pro gaming teams fast in intense practice sessions, play scrimmages against other groups and watch lots of films to develop new methods for the parcel. Professional gamers ought to be physically and mentally capable to perform below the nerve-wracking conditions of major events.

Esports is about way more than simply the player and also the game there’s a large international community built around gathering to observe these tournaments. Encouraging individuals to play Esports could be a good way to open them up to the broader world around them and meet people from entirely totally different backgrounds and cultures, all connected through a love of the same sport. It’s an acknowledgment that having inclusive social surrounding help students to feel supported and succeed the most effectively they’ll throughout their educational careers. What many of us keep in mind most lovingly of our school days are the team activities through which we met our friends. Introducing communal e-gaming activities to the classroom not only serves to connect students to the globe beyond North American nations, however, to at least one another. For this reason, together with Esports in school might be a valuable tool in fostering friendships that might last for keeps.

What several faculty boards haven’t nevertheless understood is the world of opportunities that Esports gaming will open up for students beyond a mere hobby. Because the popularity of the industry continues to soar, more and more individuals are coming into Esports as a profession and creating plenty of cash. Going professional in Esports doesn’t need to be signed by a hot-shot team like is the case with most physical sports, as Esports athletes can build a custom-made career from the comfort of their own residence. And for people who aren’t quite wanting to create a full-time career out of Esports, the positive effects of taking part in Esports extend more nevertheless. Students especially will harness their ability at gaming to open up more academic opportunities, as many with each passing year there are more and more faculties with Esports teams who want to recruit the most effective for their community! With such a big amount of simple benefits, students, and schools alike should no doubt feel passionate about the prospect of introducing E-Sports to the education system.

Not all games that fall under the category of E-Sports can be classified as a sport based on the conditions outlined in this paper. Games such as League of Legends, StarCraft, and Counter-Strike are examples of games that should be considered sports. Other games that are still considered E-Sports such as Diablo or World of Warcraft may not contain all of the necessary elements to be considered a sport that has been discussed thus far including competition, professionalism, and viewership because they are just single-player and do not feature competition between players andor require any form of physical prowess.

However, the most popular E-Sports games have been shown to fulfill all of the requirements necessary for defining them as sports with little exception. These games are comparable to any traditional sport in terms of the magnitude of view ershipspectatorship, professionalism, competition, and rivalry between teams and organizations, as well as the methods of consumption. Based on this at least some of the games considered to be E-Sports should be classified as official sports. Because E-Sports consumption has benefited from the rapid growth of the internet and information technologies this has piqued the interest of potential investors who may serve as sponsors for the E-Sports market. In addition to giving E-Sports the respect that it deserves classifying it as a sport could lead to E-Sports competitions being aired on sports channels such as ESPN further increasing awareness. The practice we tend to all intelligence-rich athletes follow, and the permanent reason. They need to be able to keep their body in a very and to grind their talent as a team. It helps their work along and keeps the team positive. This goes for recreation moreover. If someone is serious concerning competitive gaming, they’re going to dedicate the time to follow. Those that have an interest in an exceedingly competitive recreation can get to criticize their mistake and may work with the team to urge higher

Consequences. However, once games are played moderately and with heedfulness, they’re a viable supply of stress relief further as a motivation for mental state improvement and developing social skills. Video games themselves are a comparatively trendy form of entertainment. They’re partaking and immersive on a level totally different from that of ancient board games and different styles of entertainment. The player actively contributes to the extent of satisfaction heshe attains from this medium, and this is often more invested with and willing to interact with the elements of the computer game. The quantity of playtime is additionally a very important factor in the effects of gaming. Though excessive playtime can have negative consequences, gaming moderately will be healthy, fun, and educational.