this is all I gotten so far: import org.lwjgl.opengl.GL; import org.lwjgl.glfw.

this is all I gotten so far:
import org.lwjgl.opengl.GL;
import org.lwjgl.glfw.

this is all I gotten so far:
import org.lwjgl.opengl.GL;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
public class MinecraftClone {
public void run() {
init();
loop();
GLFW.glfwTerminate();
}
private void init() {
// Initialize the window
if (!GLFW.glfwInit()) {
throw new IllegalStateException(“Unable to initialize GLFW”);
}
long window = GLFW.glfwCreateWindow(800, 600, “Minecraft Clone”, 0, 0);
if (window == 0) {
throw new RuntimeException(“Failed to create the GLFW window”);
}
GLFW.glfwMakeContextCurrent(window);
GL.createCapabilities();
// Set the clear color
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
private void loop() {
while (!GLFW.glfwWindowShouldClose(window)) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
// Draw a simple block (cube)
GL11.glBegin(GL11.GL_QUADS);
// Front Face
GL11.glVertex3f(-0.5f, -0.5f, 0.5f);
GL11.glVertex3f(0.5f, -0.5f, 0.5f);
GL11.glVertex3f(0.5f, 0.5f, 0.5f);
GL11.glVertex3f(-0.5f, 0.5f, 0.5f);
// Back Face
GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
GL11.glVertex3f(0.5f, -0.5f, -0.5f);
GL11.glVertex3f(0.5f, 0.5f, -0.5f);
GL11.glVertex3f(-0.5f, 0.5f, -0.5f);
// … (Other faces of the cube)
GL11.glEnd();
GLFW.glfwSwapBuffers(window);
GLFW.glfwPollEvents();
}
}
public static void main(String[] args) {
new MinecraftClone().run();
}
}
Yeah that’s all I got

The goal of this project is to follow the object-oriented design process describ

The goal of this project is to follow the object-oriented design process describ

The goal of this project is to follow the object-oriented design process described in the course to design and implement an appointment calendar program that allows users to add appointments, remove canceled appointments, and print out a list of appointments for a particular day.
Suggested Best Practice for Java Code
Keep classes small and focused on a single responsibility.
Use meaningful and descriptive names for classes, methods, and variables.
Use comments to explain the purpose of the code and how it works.
Use whitespace and indentation to make the code more readable.
Use exception handling to handle errors and unexpected situations.
Use encapsulation, inheritance, and polymorphism when appropriate.
Suggested Best Practice for Unit Testing
Keep the test classes separate from the main source code.
Create a similar package structure in the src/main/test directory for test classes.
Name the test cases insightfully.
Measure code coverage.
Externalize test data wherever possible.
Use Test Driven Development judicious.
The program is a desktop application appointment calendar. An appointment includes the date, starting time, ending time, and a description. For example,Dentist appointment 2023/11/2 10:30 11:30CSC272 class 2023/11/27 18:30 20:30The application shall provide a user interface (can be command-line user interface or graphic user interface) to add appointments, remove canceled appointments, and print out a list of appointments for a particular day. The design must follow the principles of the object-oriented design process in Chapter 12.Suggested Best Practice for Java Code
Keep classes small and focused on a single responsibility.
Use meaningful and descriptive names for classes, methods, and variables.
Use comments to explain the purpose of the code and how it works.
Use whitespace and indentation to make the code more readable.
Use exception handling to handle errors and unexpected situations.
Use encapsulation, inheritance, and polymorphism when appropriate.
Suggested Best Practice for Unit Testing
Keep the test classes separate from the main source code.
Create a similar package structure in the src/main/test directory for test classes.
Name the test cases insightfully.
Measure code coverage.
Externalize test data wherever possible.
Use Test Driven Development judiciously.
Project Demonstration
Project DescriptionThe program is a desktop application appointment calendar. An appointment includes the date, starting time, ending time, and a description. For example,Dentist appointment 2023/11/2 10:30 11:30CSC272 class 2023/11/27 18:30 20:30The application shall provide a user interface (can be command-line user interface or graphic user interface) to add appointments, remove canceled appointments, and print out a list of appointments for a particular day. The design must follow the principles of the object-oriented design process in Chapter 12.Instructions
You have worked on this project since module 1. Now, demonstrate your knowledge by submitting the following deliverables:Requirement Specifications
CRC Cards
UML Class diagram
Source Code and Run Results captured in a Word document, like the homework assignments.
Oral 10-minute video presentations with slides (present what was analyzed, the design, demo). You can use any recording device, but Kaltura is built into this assignment for your use. See Kaltura Instructions.Domain analysis process (CRC card and UML class diagrams)
Overview of the Design
Demo of the working project, which should cover all the functionalities of the project and can serve as a user’s guide.

To learn Java programming, start with the basics by understanding the syntax and

To learn Java programming, start with the basics by understanding the syntax and

To learn Java programming, start with the basics by understanding the syntax and fundamental concepts such as variables, data types, and control structures. Practice writing simple programs to strengthen these concepts. Use online resources, tutorials, and courses like Codecademy, Coursera, orfree YouTube tutorials. Read the official Java documentation and books like “Head First Java.” Join online forums and communities for support and guidance. Work on projects to apply your knowledge and solve real-world problems. Regular practice and consistent learning are key to mastering Java.

Assignment 2 tests your knowledge of Chapter 4, 5, and 6 and making sure you ins

Assignment 2 tests your knowledge of Chapter 4, 5, and 6 and making sure you ins

Assignment 2 tests your knowledge of Chapter 4, 5, and 6 and making sure you install the software needed for the class on your computer. Open Assignment2.pdf file for the instructions on the assignment.
Use the YourName-AssignmentN.docx template (replace YourName with the actual name and N with the assignment number) for the screenshots document submission as requested in the Assingment2.pdf instructions.
Check the assignment grading rubric for the points distribution.
After submitting the assignment document, please review the document – open the submitted file on eCampus and make sure the screneshots are complete. If something does not show , Print it TO PDF and submit both DOCX and PDF files into one new attempt.
IMPORTANT NOTE:
Feedback from last assignment: In future assignments please make the code larger and please keep the text at proportion (do not resize the images horizontally or vertically only – do it form the bottom right corner to keep the proportions)

Hi, please check my solution, it is not correct…….. Consider the following J

Hi, please check my solution, it is not correct……..
Consider the following J

Hi, please check my solution, it is not correct……..
Consider the following Java code snippet. In this code example, we have a program that takes a number and performs various conditional checks. It assigns a message based on whether the number is even, a multiple of 3, or neither. It then uses a for loop to iterate from 0 to the given number and prints whether each iteration is even or odd.
public class SomeCalculation {
public static void main(String[] args) {
int number = 15;
String message = “”;
if (number % 2 == 0) {
message = “Even number”;
} else if (number % 3 == 0) {
message = “Multiple of 3”;
} else {
message = “Neither even nor a multiple of 3”;
}
System.out.println(“Message: ” + message);
for (int i = 0; i < number; i++) { if (i % 2 == 0) { System.out.println(i + " is an even number"); } else { System.out.println(i + " is an odd number"); } } } } Instructions Draw a control flow graph for the above code. Use the tool we presented in 3.2, to show :All node coverage: Include a screenshot of the execution and then suggest a possible input / expected output for each generated path. All edge coverage: Include a screenshot of the execution and then suggest a possible input / expected output for each generated path. Simple path coverage: Include a screenshot of the execution and then suggest a possible input / expected output for each generated path. What to Submit? In one file, please include The control flow graph for the above code (25%) Three screenshots from using the tool for the above 3 coverage criteria (75%).