Dear Sir or Madam,
I am seeking professional assistance in writing a scientific
Dear Sir or Madam,
I am seeking professional assistance in writing a scientific article focused on the phenomenon of cybersickness in virtual reality (VR) environments. The article should adhere to a strict 6-page limit, including references, and is intended for submission to an upcoming conference. Below, I outline the desired structure and specific elements to be included in the manuscriipt.
Objective:
The paper aims to explore cybersickness and its under-researched contributing factors such as stress, cognitive load, and movement (body and head movements). This investigation is motivated by observations from our VR training programs for law enforcement, which suggest higher instances of cybersickness than previously reported in literature.
Structure and Content:
My abstract (keep exactly this one):
This survey focuses on a crucial issue in virtual reality (VR) – cybersickness. Cybersickness is similar to motion sickness, but occurs with electronic screens or VR displays, as opposed to actual movement. Cybersickness refers to a cluster of symptoms, including nausea, eye strain, vertigo and sweating, to name a few. Some studies have reported that roughly 40% of the population may suffer from cybersickness. In our projects, we are interested in using VR for training of law enforcement officers, thus the scenarios are often stressful, involve several head movements (e.g., during surveillance) and often fast-moving scenes (e.g., car chases). We have observed over the years that our cybersickness statistics are usually higher than those reported in the literature. In this survey, we explore the literature to see if there have been any reported links between stress, cognitive load, and head and body movement to cybersickness levels. A total of xx papers were surveyed. Findings were often mixed and inconclusive, but pointed towards a positive relationship between cybersickness and both cognitive load and stress. Studies looking at head movements, on the other hand, showed a negative relationship with levels of cybersickness. It is hoped that these insights may help VR researchers develop new training protocols that can be more comfortable for users.
Introduction (1 page):
Introduce the concept of cybersickness, defining it and distinguishing it from traditional motion sickness. (Don’t forget to put references when you state something.)
Talk about factors hindering cybersickness (see PDF in attachment for example)
Highlight the relevance of studying stress, cognitive load, and physical movements (head and body) as potential contributors to cybersickness, emphasizing the novelty and necessity of this investigation (in line with our futur project with law enforcement).
Literature Review (Sections 2-4, approx. 3 pages):
Each section should focus on one of the three factors (stress, cognitive load, movements) and review existing literature, incorporating findings from the provided Excel file of scientific articles. you will also have to find new ones. Specifically:
Section 2: Impact of Stress on Cybersickness
Section 3: Impact of Cognitive Load on Cybersickness
Section 4: Impact of Movements on Cybersickness
Moreover, include analyses from the following papers, ensuring they are integrated into the respective sections:
Link to paper on Frontiers : https://www.frontiersin.org/articles/10.3389/frvir.2022.943409/full
Link to paper on IEEE Xplore : https://ieeexplore.ieee.org/abstract/document/9419213
Please ensure the article focuses on how the identified factors, such as stress, cognitive load, and physical movements, impact the onset of cybersickness, rather than the reverse scenario where, for example, cybersickness induces responses like stress in individuals. Additionally, it would be beneficial to include a table in each section summarizing the key findings, similar to the format utilized in the provided Excel file, to clearly present the data and analyses.
Discussion (1 page):
Discuss the implications of the literature findings in the context of VR training for law enforcement, including stress-inducing scenarios, surveillance activities, and dynamic scenes like car chases. Propose recommendations for future VR training protocols that could mitigate cybersickness, based on our project’s objectives and observations.
Conclusion (0.5 pages):
Summarize the key insights and their potential impact on developing more effective and comfortable VR training programs for law enforcement officers.
References (0.5 pages):
List all cited works, ensuring adherence to the conference’s formatting guidelines.