Write and debug the above parts ensuring that each part works, that it compiles

Write and debug the above parts ensuring that each part works, that it compiles

Write and debug the above parts ensuring that each part works, that it compiles with no errors or warnings, and that the results look like the Part4 output. Note: your values will vary, although most of the results should be similar.
Use these function and class headers:

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Write and debug the above parts ensuring that each part works, that it compiles

Write and debug the above parts ensuring that each part works, that it compiles

Write and debug the above parts ensuring that each part works, that it compiles with no errors or warnings, and that the results look like the Part4 output. Note: your values will vary, although most of the results should be similar.
Use these function and class headers:

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Write a C++ SDL program built on top of the state framework we developed in clas

Write a C++ SDL program built on top of the state framework we developed in clas

Write a C++ SDL program built on top of the state framework we developed in class. Since time is short in the semester, we’ll keep this assignment lightly defined. I’m looking to see at least an entry state (splash screen, menu, or similar that will then transition into the primary portion of the application. The primary portion should include at least three states that present themselves differently and provide clear mechanisms to do something that will transition to some other state in the primary portion of the app. Among these states, you should eventually utilize the keyboard and mouse.
I leave it up to you to be as creative as you like with the assignment. Be sure to upload a single ZIP file containing your sources (including our state header and source), assets (images, sounds, etc).

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Go to https://replit.com/@rammonsnova/SimpleCombatstructuredstarter#main.cppLink

Go to https://replit.com/@rammonsnova/SimpleCombatstructuredstarter#main.cppLink

Go to https://replit.com/@rammonsnova/SimpleCombatstructuredstarter#main.cppLinks to an external site.
Fork a copy to your account.
Rewrite/modify the game to use player objects instead of the “structured” programming approach currently used.That is, implement the Player class. (40pts)
Use two objects of type Player throughout the program. (20pts)
Minimum requirements:Player class must have at least three (3) public methods. (10pts)
Player class fields/variables must be all (or almost all) private. (10pts)
Program must use random numbers in a reasonable range (e.g., 1-3) for attack values that change each turn. (10pts)
Either: (10pts)create a Game class that implements the game logic, or
create a function that outputs the players’ HP as well as the prompt to attack or use potion (defend) — basically a display function

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Inputs: q: 6 x 1 joint space variable vector 101,02,03,04,05,067 where 8, is the

Inputs: q: 6 x 1 joint space variable vector 101,02,03,04,05,067 where 8, is the

Inputs: q: 6 x 1 joint space variable vector 101,02,03,04,05,067 where 8, is the angle of joint n forn 1,6. Be careful of sign convention!
Output: gat: end effector pose, gst (4 x 4 matrix)
⚫uraBody.Jacobian.m
Purpose: Compute the Jacobian matrix for the UR5. All necessary parameters are to be defined inside the function. Again, parameters such as twists and gat (0) (if needed) should be defined in the function.
q: 6 x 1 joint space variables vector (see above)
Output: J: Body Jacobian, J (6 x 6 matrix)
uraBody Jacobian.m
Purpose: Compute the Jacobian matrix for the UR5. All necessary parameters are to be defined inside the function. Again, parameters such as twists and got (0) (if needed) should be defined in the function.
q: 6 x 1 joint space variables vector (see above)
Output: J: Body Jacobian, J (6 x 6 matrix)) To test ur5Body Jacobian, simply calculate the Jacobian matrix using your function for some joint vector q. Then, compute a central-difference approximation to the Jacobian as follows. Compute the forward kinematics at slight offsets from q, i.e. q re, where e₁= (1,0,0,0,0,0), es (0,1,0,0,0,0), etc. You will then have gat (q+ce) and gat(qce), and note that, approximately, we have
1 39(9a(9+ te)-9a( – ))
To a decent approximation, for a small enough e, you should have that the ith column of the Jacobian is equal to
g
(1)
Note that the term on the right will NOT be exactly a twist! So you’ll want to “twist-ify” it first, i.e. take the skew-symmetric part of the upper left 3 x 3 matrix before finding the twist coordinate. So, your test function should, for each column, compute the approximate twist in Eq.. You will then be able to construct an approximate Jacobian, Japprox and compute the matrix norm of the error between Japprox and the actual Jacobian. E.g. in MATLAB something like norm(Japprox J). Print this on the command line in MATLAB.

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Please fix issues with my code, when I choose option 3, it does not display the

Please fix issues with my code, when I choose option 3, it does not display the

Please fix issues with my code, when I choose option 3, it does not display the course prerequisites correctly, and the program should read and store any number of prerequisites. Also, please edit the code to meet the rubric, thank you

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I already completed all the code but i have a problem with my code so I attached

I already completed all the code but i have a problem with my code so I attached

I already completed all the code but i have a problem with my code so I attached a file that shows the points for this code and my problem is when I do the ( 7.1 Example 1) in the attached file. it does not work idk why
need help asap within 2 hours max

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