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Modern society is fast evolving with more advanced technology. In development of blueprints, considerations should be done based on the level of technology that is current, or will be in the future. However, these designs should be comprehensive so as to ensure that the invention is available to the highest number of users. On the other hand, some may not be comfortable with the design and their concerns should be considered.
They should be excluded from the plan. The test is to employ blueprint as an instrument for bringing common and political anticipation of equivalence. This can be achieved if the producers follow the ethical way of a society. In the film industry, the audience has to be captivated by the proposition in the pictures. These can be produced by having a story and characters to play the parts. In order to catch the attention of the viewers the film has to be striking and enjoyable. Following ethical standards is advised and should be made to tag on the law. (National Institute of Design 2006)
Animation is one way in which the directors of films capture the attention of the audience. Drawings are made of the characters and made to move using computer generated effects. This started as early as 1895 by a producer known as George Mêliés a magician from Paris. He observed still pictures at a theater and was amazed at the show when a motion was created by including other pictures subsequently.
This site exited him and it revolutionized the animation film industry. More producers worked on animated films such as Stuart Blackton in 1896 who was a journalist. He was working when he adored the making of film frame by frame. This led him to start a production house called Vitagraph. He found that the changing of frames can cause an illusion of movement of the picture. (Gorst, 2002)
The animation film industry has grown tremendously into the 21st century. Producers such as Gondry worked on pieces that have influenced society greatly. He directs the film “Be Kind Rewind” where two producers are forced to remake films that were obliterated accidentally. They were able and converted the films into hits such as “Ghostbusters” and “Driving Miss Daisy” which were released in the 80s. Gondry shows the possibility of the camera to threaten craft and restore a new reality while yelling ‘Yes, you can do this too!’ There is full admiration for the satirical basis of substance that is used by these producers (Jenkins, 1957).
Since then there has been remarkable developments in the animation film industry. It started with comic strips in 1890s and built up to the first film Humorous Phases of Funny Faces 1906. As technology advanced, more creativity was put into the productions. Color was included in the making of films which created more appeal. Disney land among other studios made numerous films which have impacted the society. These were among the many companies that embraced the industry. (Walker 2000)
Today the animated film trade is a million dollar business. It has created employment and provided for many households. The advent of computer aided games resulted in expansion of Japan’s economy with markets in Hong Kong and later globally. This increase in profitability has effected higher production of video games. Disney land has attracted many local and international visitors. The business has employed many US citizens and contributes greatly to the economy. What started off as cartoons in the early 1920s has revolutionized to a multibillion dollar business. Tourists plan and book their tours in advance as the place is usually busy. (Ed. Jerry 2005)
Lion King is a contemporary film that uses animated characters. It is the adventure of a young lion cub named samba that fights to agree to parenthood duties and is intended as ruler of the jungle. (Gandert 2008) The story has had large viewing globally with appreciation by children and adults. The movie has been made possible by the animated characters with names that appeal to the audience. Samba is the Swahili word for lion and this gives the main character a strong presence.
The techniques used by early developers of animation films are widely used in this film. Samba speaks like a human and yet has the body of a lion. This connects well with the viewers as the traits seen in humans are exhibited by the all animals in the movie. A story line is created just like any other movie with human characters. A perception of reality is created in the audience. (Ed.Maureen 1998)
Another animation movie in modern society is the cartoon network series of animated animals and humans. This model is called animatronics as the animals are electronically generated and sound included. In watching the movie the viewer perceives the characters not as animals but humans due to their behaviors. The personalities show remorse and emotions like humans giving the movie an affectionate feeling. (Ed.Karen 2004)
Cartoon network as a production set is appreciated by both adults and minors. Simulations from the 1960s and 1970s have influenced a great deal of characters in the cast of the cartoons. Early character developments have weighted on traits of the luminaries in the network. The sound effects and motion of simulations with episodes are fun to watch, entertaining, and are good for the whole family. A large variety of cartoons are found in the network with characters that have specific traits. Insight is created in the viewer by the human like behavior but with a comic twist to entertain. Most of the shows are of short episodes of about ten to twenty minutes that have a title. Minors love the entertainment and have been regular in watching these episodes. (Ed.Maureen 1998)
The development of a web page has allowed the children to access the cartoons online. Further increase was established in the form of Cartoon Orbit. This is a society center with competitions, ratings, business and many more activities. This allows minors to indulging in trading activities accumulating and dealing with collectible picture tags known as c-toons. The cartoons have evolved from the early works of animation as they are pictures and sounds. (Mark 2003)
The original intention of entertainment by the early film producers has not been lost. Most animations are used for amusing the audience but, education can also be passed on. Animations have been used to show stories that are educative to students. Examples like the biblical teachings have been trained using simulations. The initiative has been welcomed by the modern audience as witnessed by the thronging in theaters and video shops. With advancement in technology the animated film industry has increased to homes in the form of computer games. Games are superior with features that allow the player to customize the characters making the game more demanding. (Ed. Jerry 2005)
The video games can cause misunderstandings in the family and society. Cases of minors and some adults indulging in play of the games to the extent of forgetting their responsibilities have been noted. This is due to addictiveness and the intrigue found in the different versions of the games. Animation has been used in marketing products especially using the comic effects. (Anderson, 1993) People tend to relate to certain characters and can buy or use services based on their affiliation. This has influenced the spending pattern of consumers. With the dawn of a new version of a film or game comes lots of agitation to get the product and discover what is new. This impacts the growth in employment and the economy by extension. (Ed. Karen 2004)
Disposal of worn out machines has been a challenge causing a lot of environmental pollution. The manufacturing of the films and games require heavy metals and these are expensive to dispose. Most countries where the products end up can not afford the disposal costs. Consequently, there is contamination of water, soil and the atmosphere. Levels of heavy metals have been detected in cities of developing countries. Some unscrupulous business people also use these regions to dump their wastes with wickedness. (Ed. Susan 1984)
Animation film development can trace its origin from works of George Mêlié. From his early observations of pictures being flipped to the current movement of drawings, it shows the development of the industry. The invention has created a lot of positive influence in society. The economic and social effect of the productions has seen many people get a livelihood. Countries like Japan and China have grown substantially in the toy production owing to the animation industry. This has impacted on the gross domestic productivity of the nations. (Funny 2001)
Perception of the characters in the animated films has led to a reunion of man and animals especially to the minors. The artificial bringing into life of the characters in the films gives the audience a passionate affection that is used to tell the story. This has helped the humorous play to be presented to the audience. Animated characters can perform extraordinary stands that would be dangerous to humans. This helps producers to give a story that can have as many inhuman adventures and entertain the audience. The early works of Gondry are welcomed by the industry and can be said to be the stepping blocks to the great heights achieved. (Lion King 1994)
List of reference
Anderson, Joseph & Barbara 1993,”The myth of persistence of vision Revisited”, journal of film and video, vol.45, no.1, pp.3-12.
Funny G 2001, Design Web & Interactive. Cartoon Network Website. Web.
Gandert, S 2008, Dan Clowes writing the Gondrys’ animated film. Web.
Gorst, J 2002, A Brief History of Theatrical Animation, The Northport Journal.
Jenkins, D 1957, Be Kind Rewind.
Jerry, B (Ed) 2005, The animated movie guide, Chicago Review Press, ISBN 1556525915, 9781556525919.
Karen, R(Ed) 2004, The animation business handbook, St. Martin’s Press, ISBN 0312284284, 9780312284282.
Lion King 1994. Web.
Mark, J.P 2003, The Medium of the Video Game. Web.
Maureen, F(Ed) 1998, Art in motion: animation aesthetics, John Libbey, ISBN 1864620390, 9781864620399.
National Institute of Design 2006, Animation Film Design (PGDPD). Web.
Susan, R(Ed) 1984, Animation, the art and the industry, Prentice-Hall, Original from the University of Michigan, pp. 120-158.
Walker, J 2000, How intellectual property laws stifle popular culture. Web.
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