Adolescent’s Preferred Form Of Sports Due To The Development

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PHYSICAL (BIOLOGICAL) PROCESSES

Lito is an eighteen-year-old male. He claims he plays electronic sports for four to five hours a day. Meanwhile, he plays physical sports for two to three hours a day. Lats is an eighteen-year-old male. He claims he plays electronic sports for five hours in a day. Meanwhile, he plays physical sports for thirty minutes in a day.

Both Lito and Lats are in their adolescence stage on Santrock’s developmental stages. Three main physical changes come with adolescence: the growth spurt, which is an early sign of maturation; primary sex characteristics, which are the changes in the reproductive organs; and secondary sex characteristics; which are bodily signs of sexual maturity that are not directly involved with reproductive organs. Based on the researcher’s observation, one can conclude that they are both undergoing normative physical development and that there is no observed idiographic development in their physical processes. https://my.clevelandclinic.org/health/articles/7060-adolescent-development

PSYCHOMOTOR PROCESSES

Lito claims that when he plays electronic sports, he usually stares at the computer screen blankly in order to focus well on the game. Meanwhile. when he plays physical sports, he is eager to beat his opponent as he feels passionate in the game. The electronic sports he plays are MOBA games, which stands for Multiplayer Online Battle Arena. Meanwhile, the physical sport he plays is basketball. But he claims he usually plays electronic sports over physical sports during his free time.

Lats claims that when he plays electronic sports, he is usually relaxed as he is anticipating the game. Meanwhile. when he plays physical sports, he is using his whole body to play. The electronic sports he plays are MOBA games, which stands for Multiplayer Online Battle Arena, and RPG games, which stands for Roleplaying Games. Meanwhile, the physical sport he plays is basketball and he also used to play taekwondo. But he claims he usually plays electronic sports over physical sports during his free time.

The phenomenon, the mere exposure effect, can be applied to explain their preference. Both Lito and Lats are more exposed to electronic sports compared to the physical sports, which is why their familiarity caused them to develop a preference for electronic sports. From this, the researcher can conclude that their preference for electronic sports over physical sports is normative, and there is no observed idiographic development in their psychomotor processes. (Social Psych Online, 2016)

COGNITIVE PROCESSES

Lito claims electronic sports can help improve one’s strategic skills and critical thinking skills. Meanwhile, he claims physical sports improves his “Basketball IQ”, which is his vision of the game and how strategic and agile his moves are. He claims that playing electronic sports distracts him from doing better in school as he tends to invest more time in playing electronic games rather than studying. Meanwhile, he claims that playing physical sports does not help him do better in school but also does not distract him from school. He also claims that playing electronic sports can be mentally tiring while physical sports are not as mentally tiring.

Lats claims electronic sports can help improve one’s critical thinking and analysis. Meanwhile, he claims physical sports can make one smarter through having a healthier body due to the exercise one can get when playing. He claims that playing electronic sports helps him do better in school because it enhances his critical thinking and analysis. Meanwhile, he claims that playing physical sports distracts him from school because of the physical injuries one can get when playing. He also claims that playing physical sports is more mentally tiring because both your mind and your body is exhausted from playing.

Adolescents use more complex thinking to focus on less self-centered concepts and personal decision-making. They question authority and society’s standards and speak his or her thoughts and views on topics. They also form their code of ethics, their own identity, and create plans and goals. They focus more on making career decisions and their emerging role in adult society. Based on the observation by the researcher and the answers of the respondents, one can conclude that both LITO and LATS are undergoing normative cognitive development and there are no signs of idiographic cognitive development present. (as cited in www.urmc.rochester.edu 2020)

SOCIO-EMOTIONAL PROCESSES

Lito claims that playing electronic sports has helped him in making friends all over the Philippines as it connects him with players from a distance. He also claims that playing physical sports has helped him in making friends whenever he visits a basketball court for the first time, and people will recognize him whenever he comes back. But he believes that playing electronic sports has helped him more in forming friendly relationships because it is less toxic for him and it is easier to interact with others. For him, electronic sports are more entertaining than physical sports. He also claims that electronic sports have helped him cope with his problems because it gives him time to think of why he has problems and how to solve his problems while playing.

Lats claims that playing electronic sports has helped him in gaining a lot of friends. He also claims that playing physical sports has helped make friends depending on their attitudes. But he believes that playing electronic sports has helped him more in forming friendly relationships because you can practice socializing more through this. For him, electronic sports are more entertaining than physical sports. He also claims that electronic sports have helped him cope with his problems because it provides him with people to interact with whenever he feels alone.

According to Yee (2017) and his framework for studying human motivations when it comes to why they want to play sports, one of the main motivation components as to why they participate in sports is the social component. The person’s desire to form connections with others with the same interest as them and the desire to be a part of a formed community built within the specific sport or game. This explains why Lito and Lats can socialize and make friends through sports. Based on this, one can conclude that both Lito and Lats are undergoing normative socio-emotional development and there are no signs of idiographic development present.

MORAL AND SPIRITUAL PROCESSES

Lito claims he has learned values from playing electronic sports such as learning how to be a team player and how to have the patience to understand your teammates’ shortcomings when their performance is not as good as he wants it to be. He has also learned values from playing physical sports such as making friends. He believes that the bad side of playing electronic sports is participating in trash-talking and that it cannot be avoided sometimes. ‘Trash talking’ is a commonly used tactic in internet forums whereby said ‘trash-talker’ openly insults or abuses another person or brings up previous disputes to depose the position of their argument. But Lito claims that if he were to play only one type of sport over the other for the rest of his life, he would choose to play electronic sports as he is more comfortable in it.

Lats claims he has learned values from playing electronic sports such as leadership, respect, and the way you interact with people. Although he claims he does not learn any values from playing physical sports as it usually angers him and causes him to talk badly to his opponents. He believes that the bad side of playing electronic sports is getting addicted and investing too much time on it. He also believes that the bad side of playing physical sports is being peer pressured and gambling over the game. But he claims that if he were to play only one type of sport over the other for the rest of his life, he would choose to play electronic sports as it is more relaxing and enjoyable for him.

According to the Macro Self-determination Theory, the human motivation and personality that concerns people’s inherent growth and innate psychological needs are motivated by a person’s personal choices that do not have external influence and interference. It states that human behavior is driven by the need for competence, autonomy, and relatedness. When this theory is applied to one’s motivation to play electronic games, the components mentioned above can be achieved, which causes them to enjoy the activity more. Competence is fulfilled in games through flow, which is a completely focused mental state. Autonomy in electronic sports is met because one has no control in the sport he or she plays and yet he or she voluntarily participates in the game. Relatedness is fulfilled because we are able to interact and compete with others in a way and a virtual world that is different from reality. This theory can also be applied to why adolescents are motivated to play physical sports. Physically active individuals seek to display their competence by learning new skills, experiencing challenges and success. It can also provide them with social benefits and recognitions that comes with being affiliated to a group, league, or a team. Lastly, people are motivated to participate in physical sports because it provides an array of health benefits. It improves the level of cardio-respiratory fitness, muscular strength, anaerobic endurance, body flexibility and heightens energy levels. Based on this, one can conclude that both Lito and Lats are undergoing normative moral and spiritual development and are showing no signs of idiographic development present.

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