Change by Design by Tim Brown, and Graphic Design Thinking: beyond Brainstorming by Ellen Lupton

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Introduction

The books Change by design, revised and updated by Tim Brown, and Graphic design thinking: beyond brainstorming by Ellen Lupton contain valuable techniques and tools applicable to design that enable learners to enhance their skills. Designers can employ these skills in various interdisciplinary projects to improve their creative and thinking processes. These books share some common grounds in approaching design and differences essential to understand before engaging in design studies and employing the techniques in various industries.

Comparison

The books Change by design, revised and updated, and Graphic design thinking: beyond brainstorming give readers a fresh, insightful look into an innovative and creative way of thinking that sets humans at the forefront of design problem-solving. These books contain various design concepts, case studies, and procedures for using the design tools and techniques to enhance the design industry. Additionally, these books have emphasized the importance of interdisciplinary collaboration and resource evaluation to strengthen knowledge and skills in design thinking. Moreover, these books contain evidence-based resources to support their ideas and techniques.

Both Brown and Lupton work in design institutions and are educators whose books are widely used by individuals in different industries. After assessing the books, the reader can attest that both of these books contain valuable techniques and tools applicable in various sectors allowing people to address issues and solve problems by developing essential solutions in their creative processes.

Contrast

Graphic design thinking: beyond brainstorming goes into each step of the design process and explores various tools and techniques that are meant to stimulate creativity and innovation, which promotes a fresh way of thinking. This book contains multiple concepts and tools that designers can employ to enhance their intuitive and creative skills and overcome creative block. It skillfully describes design tools and techniques for designers in their early carrier.

Additionally, it helps experienced designers grasp some concepts that they can employ in their design process. Lupton is a renowned accredited designer, educator, and creator with vast graphic design and teaching experience in various accredited institutions such as Maryland Institute College of Art. After assessing this book, readers will realize it contains the manual skills applicable in the actual design and creative process.

Change by design, revised and updated, looks into the process of design thinking and how it uses an intuitively human-centered approach of problem-solving that helps people and companies to build innovation and creativity. The content of this book provides the leaders with appropriate skills in design thinking to ensure they enhance their relationships with their customers and other companies. Additionally, it contains entrepreneurship techniques applicable in start-up and major industries to allow them to retain their customers and stand out in the global market. Brown is the Chief Executive officer of IDEO, and he is not as popular as Lupton among other designers.

After assessing this book, readers will realize that it is an essential book that provides insights and techniques used in the business side of design. It helps leaders in different industries employ practical entrepreneurial design thinking approaches to solve creative issues and develop robust solutions.

Conclusion

Both of these books are based on design thinking and focus on incorporating it into daily life. They both provide various techniques applicable in the design processes that are evidence-based and enhance collaboration with and relationships between other disciplines. The contrasts in these books arise from their application approaches. Brown’s book focuses on the entrepreneurship aspect of design thinking, while Lupton’s book teaches on implementation to enhance creativity in the manual creative process.

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